My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Wizard Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Flying Machine Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Night Witch
Giant Snowball
Goblin Gang Flying Machine Night Witch
Zap
Goblin Gang Royal Giant Flying Machine Night Witch
Barbarian Barrel
Goblin Gang Wizard Royal Ghost Night Witch
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine Night Witch
Royal Delivery
Goblin Gang Flying Machine Wizard Royal Ghost Night Witch
Fireball
Goblin Gang Flying Machine Wizard Night Witch
Poison
Goblin Gang Flying Machine Wizard Night Witch
Lightning
Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Royal Ghost Flying Machine Poison Night Witch Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Tornado Royal Ghost Flying Machine

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Royal Ghost
Royal Giant
Poison Goblin Gang Flying Machine Wizard Tornado Royal Ghost Night Witch
Flying Machine
Royal Giant Royal Ghost
Wizard
Tornado Royal Giant Royal Ghost
Tornado
Wizard Royal Giant Poison Night Witch
Poison
Royal Giant Tornado Royal Ghost Night Witch
Royal Ghost
Goblin Gang Royal Giant Flying Machine Wizard Poison
Night Witch
Royal Giant Tornado Poison

Defense Synergies 1 4

Goblin Gang
Flying Machine
Royal Giant
Flying Machine
Goblin Gang Royal Ghost
Wizard
Tornado Royal Ghost
Tornado
Wizard Poison
Poison
Tornado
Royal Ghost
Flying Machine Wizard
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard
Goblin Gang Flying Machine Night Witch
Goblin Gang Tornado Night Witch
Night Witch Goblin Gang
Tornado Poison
Goblin Gang Tornado Flying Machine Royal Ghost Night Witch
Tornado Goblin Gang Flying Machine Wizard Poison Night Witch
Flying Machine Poison
Goblin Gang Tornado Night Witch
Goblin Gang Tornado Royal Ghost Night Witch
Goblin Gang Poison Flying Machine Wizard Tornado Royal Ghost Night Witch
Goblin Gang Flying Machine Wizard Tornado Poison Night Witch
Night Witch Goblin Gang Flying Machine Wizard
Wizard Goblin Gang Tornado Poison Royal Ghost Night Witch
Goblin Gang
Tornado Goblin Gang
Wizard Goblin Gang Tornado Poison Night Witch
Goblin Gang Flying Machine Wizard Tornado Royal Ghost Night Witch
Wizard Tornado Poison Flying Machine Royal Ghost
Tornado
Goblin Gang Wizard Royal Ghost Flying Machine Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Ghost
Poison Goblin Gang Flying Machine Wizard Royal Ghost
Goblin Gang
Goblin Gang Tornado Night Witch
Goblin Gang Night Witch
Wizard Poison Goblin Gang Flying Machine Tornado
Goblin Gang Flying Machine Night Witch
Flying Machine Tornado Poison
Goblin Gang
Flying Machine
Tornado Poison
Goblin Gang Wizard Night Witch
Wizard Flying Machine
Goblin Gang Flying Machine Tornado Poison Night Witch
Poison Flying Machine Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Royal Ghost
Poison Flying Machine Tornado Royal Ghost
Flying Machine Poison
Flying Machine Poison
Wizard Poison
Wizard Poison Flying Machine Tornado
Flying Machine Wizard Tornado Poison
Poison Flying Machine Wizard Tornado
Poison Flying Machine Wizard Tornado
Goblin Gang Tornado Poison Night Witch
Poison Flying Machine Wizard Tornado
Poison Flying Machine Wizard Tornado
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Wizard Poison
Flying Machine Wizard Poison
Tornado Poison
Night Witch
Flying Machine Wizard Poison
Flying Machine Wizard Tornado Poison
Poison Night Witch
Wizard Tornado Poison
Tornado
Flying Machine Poison
Tornado Poison Wizard
Poison Flying Machine Wizard Tornado Royal Ghost
Flying Machine Wizard Tornado Poison
Poison Tornado
Poison Flying Machine Wizard Tornado Night Witch
Flying Machine Wizard Poison
Night Witch
Poison Wizard Night Witch
Poison
Wizard Poison
Goblin Gang Flying Machine Night Witch
Poison Flying Machine Wizard Tornado
Poison Goblin Gang Flying Machine Wizard
Flying Machine Wizard Poison
Tornado Poison
Flying Machine
Goblin Gang Flying Machine Tornado Poison
Flying Machine Tornado Poison
Poison Flying Machine Tornado Royal Ghost
Wizard
Poison

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