My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Furnace
Zap
Minions Royal Giant Furnace
Barbarian Barrel
Furnace Wizard
The Log
Royal Giant Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Minions Furnace Wizard
Poison
Minions Furnace Wizard
Lightning
Mini P.E.K.K.A Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Fireball Mini P.E.K.K.A Furnace Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Fireball Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Mini P.E.K.K.A P.E.K.K.A
Royal Giant
Minions Fireball Furnace Wizard The Log
Fireball
Royal Giant The Log
Mini P.E.K.K.A
Minions Furnace Wizard The Log
Furnace
Royal Giant Mini P.E.K.K.A P.E.K.K.A
Wizard
Royal Giant Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Minions Furnace Wizard The Log
The Log
Royal Giant Fireball Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 7

Minions
P.E.K.K.A The Log
Royal Giant
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fireball Furnace Wizard
Furnace
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A
The Log Minions Wizard
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Minions Furnace The Log
Mini P.E.K.K.A Furnace P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A Minions Furnace
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Minions Furnace
Minions Furnace Fireball Wizard
Fireball P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Minions Furnace
Mini P.E.K.K.A
Minions Fireball Furnace Wizard The Log
Minions Fireball Furnace Wizard
Mini P.E.K.K.A Furnace P.E.K.K.A Minions Fireball Wizard The Log
Fireball Wizard Minions Mini P.E.K.K.A Furnace P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Furnace
Fireball Mini P.E.K.K.A Furnace P.E.K.K.A The Log
Wizard Minions Fireball Mini P.E.K.K.A Furnace P.E.K.K.A
Fireball Minions Furnace Wizard The Log
Furnace Wizard The Log Minions Fireball
Mini P.E.K.K.A P.E.K.K.A
Wizard Minions Fireball Mini P.E.K.K.A Furnace P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Furnace P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Minions Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A P.E.K.K.A Fireball The Log
P.E.K.K.A Mini P.E.K.K.A
Fireball Furnace Wizard Minions
Mini P.E.K.K.A P.E.K.K.A Minions Fireball Furnace
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Minions Fireball Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Fireball Furnace
Minions Fireball Mini P.E.K.K.A Furnace P.E.K.K.A The Log
Minions Fireball Mini P.E.K.K.A Wizard P.E.K.K.A The Log
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard Furnace The Log
Fireball Wizard Minions Furnace
Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Minions Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Furnace Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Furnace Wizard
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Minions Fireball
Fireball Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Minions Fireball The Log
Fireball
Fireball The Log
P.E.K.K.A
Fireball Wizard

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