My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Wizard Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Giant Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Giant Prince Giant Skeleton
Giant Snowball
Minion Horde
Zap
Minion Horde Royal Giant Prince
Barbarian Barrel
Wizard Giant Skeleton
The Log
Royal Giant Prince Giant Skeleton
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Prince Giant Skeleton P.E.K.K.A
Fireball
Minion Horde Wizard
Poison
Minion Horde Wizard
Lightning
Wizard Prince
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minion Horde Giant Wizard Prince Royal Giant Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Zap Minion Horde Giant Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince P.E.K.K.A Minion Horde Royal Giant Giant Skeleton
Minion Horde
Zap Royal Giant Giant Prince Giant Skeleton
Royal Giant
Zap Minion Horde Wizard Giant Skeleton
Giant
Zap Prince Minion Horde Wizard
Wizard
Royal Giant Giant Prince Giant Skeleton P.E.K.K.A
Prince
Zap Giant Minion Horde Wizard
Giant Skeleton
Zap Minion Horde Royal Giant Wizard
P.E.K.K.A
Zap Wizard

Defense Synergies 0 7

Zap
Minion Horde Prince Giant Skeleton P.E.K.K.A
Minion Horde
Zap
Royal Giant
Giant
Wizard
Prince Giant Skeleton P.E.K.K.A
Prince
Zap Wizard
Giant Skeleton
Zap Wizard
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde P.E.K.K.A Zap Prince
Minion Horde Prince P.E.K.K.A Giant Skeleton
Minion Horde Prince P.E.K.K.A
Prince Giant Skeleton P.E.K.K.A
Zap
Minion Horde Zap Wizard
Zap Giant Skeleton P.E.K.K.A
Minion Horde P.E.K.K.A Prince
Minion Horde Prince Giant Skeleton
Minion Horde Zap Wizard Giant Skeleton
Minion Horde Zap Wizard
Minion Horde Prince P.E.K.K.A Zap Wizard Giant Skeleton
Wizard Zap Minion Horde Prince P.E.K.K.A
P.E.K.K.A Minion Horde Prince
Minion Horde Zap Prince P.E.K.K.A
Minion Horde Wizard Prince P.E.K.K.A
Zap Minion Horde Wizard Prince
Zap Wizard Giant Skeleton
P.E.K.K.A Prince
Wizard Minion Horde Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince Giant Skeleton P.E.K.K.A
Zap Wizard Prince
Giant Skeleton P.E.K.K.A Zap Minion Horde Prince
Prince Giant Skeleton P.E.K.K.A Zap Minion Horde
Giant Skeleton P.E.K.K.A Minion Horde Prince
Wizard Zap Minion Horde
Prince P.E.K.K.A Minion Horde Giant Skeleton
Giant Skeleton P.E.K.K.A Minion Horde Prince
Zap Minion Horde Giant Skeleton P.E.K.K.A Prince
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Prince Giant Skeleton
P.E.K.K.A Zap Prince Giant Skeleton
Prince Giant Skeleton P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Zap Minion Horde Prince Giant Skeleton P.E.K.K.A
Zap Minion Horde Wizard Giant Skeleton P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap
Minion Horde Giant Skeleton
Prince Giant Skeleton
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Prince
Zap Minion Horde Wizard Prince
Zap Wizard
Minion Horde
Zap Prince
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard Prince
Zap Wizard
Minion Horde Prince Giant Skeleton
Wizard
Prince
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard Prince
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
P.E.K.K.A Minion Horde Prince Giant Skeleton
Wizard
Zap Minion Horde Prince
Zap Wizard
Minion Horde Wizard Prince
Zap Wizard
Zap Giant Skeleton
Minion Horde Prince P.E.K.K.A
Zap Minion Horde Giant Skeleton
Zap
Zap Prince Giant Skeleton
Prince P.E.K.K.A
Wizard

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