My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Royal Giant
Barbarian Barrel
Elite Barbarians Executioner Electro Wizard Lumberjack
The Log
Royal Giant Elite Barbarians Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Elite Barbarians Hog Rider Executioner Electro Wizard Lumberjack
Poison
Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Freeze Electro Wizard Lumberjack Executioner Royal Giant Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Hog Rider Freeze Electro Wizard Lumberjack

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Hog Rider Executioner Electro Wizard Lumberjack
Elite Barbarians
Royal Giant Hog Rider Lumberjack
Hog Rider
Freeze Royal Giant Elite Barbarians Executioner Electro Wizard Lumberjack
Freeze
Hog Rider
Executioner
Royal Giant Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Executioner Lumberjack
Electro Wizard
P.E.K.K.A Royal Giant Hog Rider Lumberjack
Lumberjack
Royal Giant Elite Barbarians Hog Rider P.E.K.K.A Electro Wizard

Defense Synergies 0 5

Royal Giant
Elite Barbarians
Hog Rider
Freeze
Electro Wizard Lumberjack
Executioner
Lumberjack
P.E.K.K.A
Electro Wizard
Electro Wizard
Freeze P.E.K.K.A Lumberjack
Lumberjack
Freeze Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Lumberjack Executioner Electro Wizard
P.E.K.K.A Lumberjack Elite Barbarians Freeze Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Lumberjack Electro Wizard
Elite Barbarians P.E.K.K.A Lumberjack
Freeze Executioner Electro Wizard Lumberjack
Electro Wizard Freeze Executioner
P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Executioner Electro Wizard Freeze Lumberjack
Executioner Electro Wizard
P.E.K.K.A Lumberjack Elite Barbarians Freeze Electro Wizard
Executioner Freeze P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Freeze P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Executioner P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Executioner Electro Wizard Lumberjack
Freeze Executioner Electro Wizard Lumberjack
P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Elite Barbarians Executioner Lumberjack
P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Executioner Lumberjack
Executioner Freeze Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Freeze P.E.K.K.A Electro Wizard Elite Barbarians
P.E.K.K.A
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Executioner Lumberjack
Executioner
Elite Barbarians Electro Wizard Freeze Executioner P.E.K.K.A Lumberjack
Executioner Elite Barbarians Freeze P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Executioner Electro Wizard
Freeze
Executioner
Executioner Freeze
Executioner
Freeze Executioner
Elite Barbarians Electro Wizard Lumberjack
Electro Wizard
Executioner
Elite Barbarians Executioner
Freeze
Elite Barbarians
Executioner
Executioner
Freeze
Executioner Electro Wizard
Freeze Executioner
Executioner Electro Wizard
Elite Barbarians Executioner Electro Wizard
Electro Wizard Freeze
Elite Barbarians
Freeze Electro Wizard
P.E.K.K.A
Electro Wizard Freeze
Executioner Electro Wizard
Freeze
Executioner Electro Wizard Lumberjack
Executioner
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Freeze Electro Wizard
Executioner Electro Wizard
Freeze Executioner Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: