My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Executioner
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Executioner P.E.K.K.A
Fireball
Executioner
Poison
Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Fireball Mini P.E.K.K.A Executioner Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Tornado Fireball

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Tornado P.E.K.K.A Royal Giant Mini P.E.K.K.A Executioner
Royal Giant
Fireball Zap Mirror Tornado Executioner
Fireball
Zap Royal Giant Mirror Tornado
Mini P.E.K.K.A
Zap Mirror Tornado
Mirror
Zap Fireball Royal Giant Mini P.E.K.K.A Tornado
Tornado
Zap Fireball Executioner P.E.K.K.A Royal Giant Mini P.E.K.K.A Mirror
Executioner
Tornado Zap Royal Giant P.E.K.K.A
P.E.K.K.A
Zap Tornado Executioner

Defense Synergies 8 8

Zap
Fireball Mini P.E.K.K.A Mirror Tornado Executioner P.E.K.K.A
Royal Giant
Fireball
Zap Mirror Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Mirror Tornado Executioner
Mirror
Zap Fireball Tornado Mini P.E.K.K.A Executioner
Tornado
Fireball Mirror Executioner P.E.K.K.A Zap Mini P.E.K.K.A
Executioner
Tornado Zap Mini P.E.K.K.A Mirror
P.E.K.K.A
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Mini P.E.K.K.A P.E.K.K.A Zap Executioner
Mini P.E.K.K.A Tornado P.E.K.K.A Executioner
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Fireball Tornado Zap Executioner
Tornado Zap Fireball Executioner
Zap Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A
Executioner Zap Fireball Tornado
Executioner Zap Fireball Tornado
Mini P.E.K.K.A P.E.K.K.A Zap Fireball
Fireball Executioner Zap Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Fireball Zap Tornado Executioner
Zap Tornado Executioner Fireball
Mini P.E.K.K.A P.E.K.K.A Tornado
Fireball Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Executioner
P.E.K.K.A Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Mini P.E.K.K.A Executioner
Fireball Executioner Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado
Mini P.E.K.K.A P.E.K.K.A Fireball Executioner
Fireball Executioner
Zap Fireball Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Executioner Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Mini P.E.K.K.A Tornado
Zap Fireball Tornado
Fireball Zap Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Executioner
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Executioner
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball Mini P.E.K.K.A Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner
P.E.K.K.A
Fireball

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