My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Prince
Giant Snowball
Bomber
Zap
Bomber Royal Giant Inferno Tower Prince
Barbarian Barrel
Bomber Inferno Tower Wizard
The Log
Bomber Royal Giant Prince
Earthquake
Bomber Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Wizard Prince P.E.K.K.A
Fireball
Bomber Inferno Tower Wizard
Poison
Bomber Inferno Tower Wizard
Lightning
Inferno Tower Wizard Prince
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Inferno Tower Wizard Prince Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Arrows Inferno Tower

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Prince P.E.K.K.A
Zap
Arrows Prince P.E.K.K.A Bomber Royal Giant
Arrows
Zap Royal Giant P.E.K.K.A Prince
Royal Giant
Bomber Arrows Zap Wizard
Inferno Tower
Wizard
Royal Giant Prince P.E.K.K.A
Prince
Zap Bomber Arrows Wizard
P.E.K.K.A
Zap Arrows Bomber Wizard

Defense Synergies 0 12

Bomber
Zap P.E.K.K.A
Zap
Bomber Arrows Inferno Tower Prince P.E.K.K.A
Arrows
Zap Inferno Tower Prince P.E.K.K.A
Royal Giant
Inferno Tower
Zap Arrows Prince
Wizard
Prince P.E.K.K.A
Prince
Zap Arrows Inferno Tower Wizard
P.E.K.K.A
Bomber Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower Wizard
Inferno Tower P.E.K.K.A Zap Prince
Inferno Tower Prince P.E.K.K.A Bomber
Inferno Tower Prince P.E.K.K.A
Bomber Arrows Prince P.E.K.K.A
Arrows Bomber Zap
Inferno Tower Zap Arrows Wizard
Zap Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Prince
Bomber Inferno Tower Prince
Bomber Zap Arrows Wizard
Arrows Inferno Tower Zap Wizard
Inferno Tower Prince P.E.K.K.A Bomber Zap Wizard
Bomber Wizard Zap Arrows Prince P.E.K.K.A
Inferno Tower P.E.K.K.A Prince
Inferno Tower Zap Prince P.E.K.K.A
Wizard Bomber Arrows Inferno Tower Prince P.E.K.K.A
Arrows Bomber Zap Wizard Prince
Zap Arrows Wizard Bomber
P.E.K.K.A Inferno Tower Prince
Bomber Wizard Arrows Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Prince P.E.K.K.A
Bomber Zap Arrows Wizard Prince
P.E.K.K.A Zap Inferno Tower Prince
Prince P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A Prince
Arrows Wizard Zap
Prince P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Prince
Zap P.E.K.K.A Inferno Tower Prince
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Prince
P.E.K.K.A Zap Arrows Prince
Prince P.E.K.K.A Inferno Tower Wizard
Wizard Bomber
Inferno Tower Bomber Zap Prince P.E.K.K.A
Arrows Bomber Zap Inferno Tower Wizard P.E.K.K.A
Bomber Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Prince
Bomber Wizard Zap Arrows
Arrows Wizard Zap
Bomber Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Prince
Zap Arrows Wizard Prince
Zap Arrows Wizard
Arrows
Zap Arrows Prince
Bomber Zap Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Zap Arrows Wizard Prince
Bomber Zap Arrows Wizard
Prince
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Bomber Wizard
Arrows Zap Wizard
Zap Arrows Wizard Prince
Zap Arrows
Zap Arrows Wizard
Zap Wizard
Bomber Zap Arrows Wizard
Zap Arrows
P.E.K.K.A Prince
Arrows Wizard
Zap Prince
Zap Arrows Wizard
Arrows
Wizard Prince
Arrows Bomber Zap Wizard
Zap Arrows
Prince P.E.K.K.A
Zap
Zap
Zap Prince
Prince P.E.K.K.A
Wizard

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