My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Suspicious Bush Musketeer Elixir Collector Balloon X-Bow Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon X-Bow Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon Mighty Miner
Giant Snowball
Musketeer Balloon Mighty Miner
Zap
Royal Giant Balloon X-Bow Mighty Miner
Barbarian Barrel
Musketeer X-Bow
The Log
Royal Giant Suspicious Bush Musketeer X-Bow
Earthquake
Elixir Collector X-Bow
Arrows
Suspicious Bush
Royal Delivery
Musketeer Balloon
Fireball
Suspicious Bush Musketeer Elixir Collector Balloon X-Bow Mighty Miner
Poison
Suspicious Bush Musketeer Elixir Collector Balloon X-Bow
Lightning
Musketeer Elixir Collector Balloon X-Bow Mighty Miner
Rocket
Musketeer Elixir Collector Balloon X-Bow Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Elixir Collector Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Musketeer Mighty Miner Balloon Royal Giant Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush The Log Musketeer Mighty Miner

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Musketeer The Log
Suspicious Bush
Musketeer
Royal Giant Balloon X-Bow The Log
Elixir Collector
Balloon
Musketeer The Log
X-Bow
The Log Musketeer
The Log
X-Bow Royal Giant Musketeer Balloon
Mighty Miner

Defense Synergies 2 0

Royal Giant
Suspicious Bush
Musketeer
The Log
Elixir Collector
Balloon
X-Bow
The Log
The Log
Musketeer X-Bow
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer X-Bow The Log
Musketeer X-Bow The Log
Musketeer
Musketeer
X-Bow The Log
The Log Musketeer X-Bow
Musketeer X-Bow
Musketeer X-Bow The Log
Mighty Miner Musketeer X-Bow
Musketeer
Musketeer X-Bow The Log
Musketeer
Musketeer X-Bow The Log
X-Bow The Log
X-Bow
X-Bow The Log
Musketeer X-Bow
Musketeer X-Bow The Log
The Log Musketeer
Musketeer
Musketeer The Log
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow
Musketeer X-Bow The Log
Musketeer The Log
Musketeer X-Bow The Log
Musketeer Mighty Miner
Musketeer
Musketeer
Mighty Miner
X-Bow The Log
Musketeer
Musketeer
The Log
Musketeer
Musketeer X-Bow The Log Mighty Miner
Musketeer The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer X-Bow The Log
Musketeer X-Bow The Log
X-Bow The Log
Musketeer The Log
The Log
Musketeer
Musketeer The Log
X-Bow The Log
The Log X-Bow
Musketeer X-Bow
Musketeer X-Bow The Log
Musketeer
Musketeer The Log
Musketeer X-Bow
Musketeer X-Bow The Log
X-Bow Musketeer The Log
Musketeer X-Bow The Log
Musketeer X-Bow The Log
X-Bow The Log
Musketeer X-Bow The Log
Musketeer X-Bow The Log
Musketeer X-Bow The Log
The Log
X-Bow The Log Musketeer
Musketeer X-Bow The Log
Musketeer X-Bow The Log
Musketeer X-Bow
Musketeer
Musketeer X-Bow The Log
Mighty Miner
The Log
Musketeer X-Bow
Musketeer
The Log
Musketeer
The Log Musketeer
Musketeer
Musketeer The Log
Musketeer
Musketeer X-Bow The Log

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