My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Rascals Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Royal Giant Musketeer Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Musketeer Skeleton Army Electro Dragon
Zap
Minions Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Firecracker Rascals Musketeer Skeleton Army
The Log
Firecracker Rascals Royal Giant Musketeer Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Minions Firecracker Rascals Skeleton Army
Royal Delivery
Minions Firecracker Rascals Musketeer Skeleton Army Electro Dragon Bowler
Fireball
Minions Firecracker Rascals Musketeer Skeleton Army Electro Dragon Bowler
Poison
Minions Firecracker Rascals Musketeer Skeleton Army Electro Dragon
Lightning
Musketeer Electro Dragon Bowler
Rocket
Rascals Musketeer Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Skeleton Army Musketeer Rascals Electro Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Skeleton Army Musketeer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Firecracker Rascals Bowler
Firecracker
Royal Giant Minions Rascals Bowler
Rascals
Minions Firecracker Musketeer Electro Dragon
Royal Giant
Minions Firecracker Musketeer Electro Dragon Bowler
Musketeer
Rascals Royal Giant Electro Dragon Bowler
Skeleton Army
Electro Dragon
Rascals Royal Giant Musketeer Bowler
Bowler
Minions Firecracker Royal Giant Musketeer Electro Dragon

Defense Synergies 0 12

Minions
Firecracker Musketeer Bowler
Firecracker
Minions Rascals Musketeer Skeleton Army Electro Dragon
Rascals
Firecracker Musketeer
Royal Giant
Musketeer
Minions Firecracker Rascals Skeleton Army Bowler
Skeleton Army
Firecracker Musketeer Electro Dragon
Electro Dragon
Firecracker Skeleton Army Bowler
Bowler
Minions Musketeer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Firecracker Musketeer Electro Dragon
Skeleton Army Minions Firecracker Rascals Musketeer Electro Dragon
Skeleton Army Bowler Minions Rascals Musketeer Electro Dragon
Skeleton Army Minions Firecracker Rascals Musketeer Electro Dragon Bowler
Firecracker Skeleton Army Bowler
Skeleton Army Bowler Minions Firecracker Rascals Musketeer Electro Dragon
Minions Musketeer Firecracker Rascals Electro Dragon
Bowler Rascals Musketeer Electro Dragon
Minions Rascals Musketeer Skeleton Army
Skeleton Army Firecracker Rascals Musketeer Bowler
Minions Skeleton Army Firecracker Rascals Musketeer Electro Dragon Bowler
Minions Musketeer Firecracker Rascals Electro Dragon
Skeleton Army Bowler Minions Rascals Musketeer Electro Dragon
Skeleton Army Bowler Minions Firecracker Rascals Electro Dragon
Skeleton Army Rascals
Skeleton Army Rascals Bowler
Minions Firecracker Rascals Musketeer Skeleton Army Electro Dragon Bowler
Minions Firecracker Rascals Musketeer Skeleton Army Electro Dragon Bowler
Minions Firecracker Rascals Musketeer Electro Dragon Bowler
Musketeer
Rascals Skeleton Army Bowler Minions Firecracker Musketeer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Bowler
Firecracker Musketeer Electro Dragon Bowler
Skeleton Army Minions Rascals Musketeer Electro Dragon Bowler
Skeleton Army Bowler Rascals Musketeer
Rascals Musketeer Skeleton Army Bowler
Firecracker Minions Rascals Musketeer Electro Dragon
Rascals Skeleton Army Minions Musketeer Bowler
Rascals Skeleton Army
Electro Dragon Minions Firecracker Skeleton Army
Musketeer Skeleton Army
Minions Rascals Musketeer Electro Dragon Bowler
Skeleton Army Bowler
Rascals Skeleton Army Bowler
Firecracker Rascals Musketeer Skeleton Army Electro Dragon Bowler
Rascals Skeleton Army Electro Dragon Minions Firecracker Musketeer Bowler
Minions Bowler Firecracker Rascals Musketeer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Musketeer Electro Dragon
Firecracker Musketeer Electro Dragon Bowler
Electro Dragon
Firecracker Rascals Musketeer
Firecracker Bowler
Firecracker Minions Musketeer Electro Dragon
Firecracker Musketeer Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon
Minions Musketeer Electro Dragon Bowler
Firecracker Musketeer Electro Dragon Bowler
Firecracker Musketeer Electro Dragon
Firecracker Musketeer Bowler
Minions Firecracker Musketeer Electro Dragon
Firecracker Musketeer
Firecracker Musketeer Electro Dragon Bowler
Firecracker Musketeer Electro Dragon Bowler
Minions
Firecracker Musketeer Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Minions Musketeer Bowler
Musketeer Bowler
Musketeer Electro Dragon
Firecracker Electro Dragon Bowler
Firecracker Musketeer Electro Dragon Bowler
Musketeer Electro Dragon Bowler
Firecracker Musketeer
Firecracker Musketeer Electro Dragon
Electro Dragon Minions Firecracker Musketeer
Bowler
Musketeer Electro Dragon
Firecracker Electro Dragon
Firecracker Bowler
Minions Musketeer Skeleton Army Electro Dragon
Firecracker Musketeer Electro Dragon
Firecracker Rascals Musketeer Electro Dragon Bowler
Firecracker Musketeer Electro Dragon Bowler
Firecracker Musketeer Electro Dragon
Electro Dragon Minions Firecracker Rascals Musketeer Bowler
Firecracker Musketeer Electro Dragon
Electro Dragon Firecracker Musketeer Bowler
Firecracker Electro Dragon Bowler

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