My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Elite Barbarians
Giant Snowball
Skeletons Musketeer
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Elite Barbarians Heal Spirit Musketeer Executioner
The Log
Skeletons Royal Giant Elite Barbarians Heal Spirit Musketeer
Earthquake
Skeletons
Arrows
Skeletons Heal Spirit
Royal Delivery
Skeletons Elite Barbarians Heal Spirit Musketeer Executioner
Fireball
Elite Barbarians Musketeer Executioner
Poison
Musketeer Executioner
Lightning
Elite Barbarians Musketeer Executioner
Rocket
Elite Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit The Log Fireball Musketeer Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit The Log Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Heal Spirit Fireball Elite Barbarians Musketeer Executioner The Log
Elite Barbarians
Heal Spirit Royal Giant Fireball The Log
Heal Spirit
Royal Giant Elite Barbarians Musketeer
Fireball
Royal Giant Elite Barbarians The Log
Musketeer
Royal Giant Heal Spirit The Log
Executioner
Royal Giant The Log
The Log
Royal Giant Elite Barbarians Fireball Musketeer Executioner

Defense Synergies 3 6

Skeletons
Musketeer Elite Barbarians Executioner The Log
Royal Giant
Elite Barbarians
Skeletons The Log
Heal Spirit
Fireball
The Log Musketeer
Musketeer
Skeletons The Log Fireball
Executioner
Skeletons The Log
The Log
Fireball Musketeer Skeletons Elite Barbarians Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Executioner The Log
Elite Barbarians Skeletons Musketeer Executioner The Log
Skeletons Elite Barbarians Musketeer Executioner
Elite Barbarians Skeletons Musketeer
Elite Barbarians Fireball The Log
Fireball The Log Skeletons Musketeer Executioner
Musketeer Fireball Executioner
Fireball Musketeer The Log
Skeletons Elite Barbarians Musketeer
Elite Barbarians Skeletons Musketeer
Executioner Skeletons Fireball Musketeer The Log
Musketeer Executioner Fireball
Skeletons Elite Barbarians Fireball Musketeer The Log
Fireball Executioner The Log
Elite Barbarians
Elite Barbarians Fireball The Log
Skeletons Elite Barbarians Fireball Musketeer Executioner
Fireball Elite Barbarians Musketeer Executioner The Log
Executioner The Log Fireball Musketeer
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Fireball
Fireball Elite Barbarians Musketeer Executioner The Log
Skeletons Elite Barbarians Musketeer The Log
Elite Barbarians Fireball Musketeer The Log
Skeletons Elite Barbarians Musketeer Executioner
Fireball Executioner Skeletons Musketeer
Skeletons Elite Barbarians Fireball Musketeer
Elite Barbarians
Skeletons Elite Barbarians Fireball The Log
Skeletons Musketeer
Elite Barbarians Musketeer
Elite Barbarians Fireball The Log
Elite Barbarians Skeletons Fireball Executioner
Fireball Musketeer Executioner
Elite Barbarians Skeletons Fireball Musketeer Executioner The Log
Executioner Elite Barbarians Fireball Musketeer The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer Executioner The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Executioner The Log
Fireball Executioner Musketeer
Musketeer Executioner The Log
Fireball The Log Executioner
Fireball The Log
Elite Barbarians Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Executioner
Elite Barbarians Fireball Musketeer Executioner The Log
Fireball Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer Executioner The Log
Fireball Musketeer Executioner The Log
Fireball
Fireball Musketeer Executioner The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Executioner
Fireball The Log Musketeer Executioner
Fireball Musketeer The Log
Fireball Musketeer The Log
Elite Barbarians Fireball Musketeer Executioner
Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer
Fireball Musketeer Executioner
The Log Fireball
Fireball Musketeer Executioner
The Log Fireball Musketeer Executioner
Fireball
Elite Barbarians Musketeer Executioner
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer Executioner
Fireball Musketeer Executioner The Log
Fireball

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