My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Elite Barbarians Fisherman Inferno Dragon
Giant Snowball
Skeletons Fisherman Inferno Dragon
Zap
Skeletons Royal Giant Fisherman Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Elite Barbarians
The Log
Skeletons Electro Spirit Royal Giant Elite Barbarians Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Elite Barbarians Fisherman Inferno Dragon
Fireball
Elite Barbarians Fisherman Inferno Dragon
Poison
Fisherman
Lightning
Elite Barbarians Fisherman Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Fisherman Fireball Inferno Dragon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Fisherman

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Elite Barbarians Fireball
Royal Giant
Fireball Fisherman Electro Spirit Elite Barbarians The Log
Elite Barbarians
Electro Spirit Royal Giant Fireball The Log
Fireball
Royal Giant Electro Spirit Elite Barbarians The Log
The Log
Royal Giant Elite Barbarians Fireball Fisherman
Fisherman
Royal Giant The Log
Inferno Dragon

Defense Synergies 2 9

Skeletons
Fisherman Electro Spirit Elite Barbarians The Log Inferno Dragon
Electro Spirit
Skeletons The Log Fisherman
Royal Giant
Elite Barbarians
Skeletons The Log
Fireball
The Log
The Log
Fireball Skeletons Electro Spirit Elite Barbarians Fisherman Inferno Dragon
Fisherman
Skeletons Electro Spirit The Log
Inferno Dragon
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Elite Barbarians Inferno Dragon Skeletons The Log Fisherman
Fisherman Skeletons Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Skeletons Fisherman
Elite Barbarians Fireball The Log
Fireball The Log Skeletons Electro Spirit
Inferno Dragon Electro Spirit Fireball
Electro Spirit Fireball The Log
Inferno Dragon Skeletons Elite Barbarians Fisherman
Elite Barbarians Skeletons Fisherman
Skeletons Electro Spirit Fireball The Log Fisherman
Inferno Dragon Fireball
Skeletons Elite Barbarians Fireball The Log
Fireball Electro Spirit The Log
Elite Barbarians Inferno Dragon
Elite Barbarians Fireball The Log Fisherman Inferno Dragon
Skeletons Elite Barbarians Fireball Fisherman
Fireball Electro Spirit Elite Barbarians The Log Fisherman
The Log Electro Spirit Fireball Fisherman Inferno Dragon
Elite Barbarians Fisherman Inferno Dragon
Electro Spirit Elite Barbarians Fireball The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Fireball Fisherman
Fireball Elite Barbarians The Log Fisherman Inferno Dragon
Skeletons Elite Barbarians The Log Fisherman
Elite Barbarians Fireball The Log Fisherman
Skeletons Elite Barbarians Fisherman Inferno Dragon
Fireball Skeletons Electro Spirit
Skeletons Elite Barbarians Fireball
Elite Barbarians Fisherman Inferno Dragon
Skeletons Electro Spirit Elite Barbarians Fireball The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Skeletons Fireball
Fireball
Elite Barbarians Skeletons Electro Spirit Fireball The Log Fisherman Inferno Dragon
Electro Spirit Elite Barbarians Fireball The Log Inferno Dragon
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Electro Spirit
The Log
Fireball The Log
Fireball The Log Fisherman
Elite Barbarians Fireball Fisherman
Fireball The Log Fisherman
Fireball
Elite Barbarians Fireball The Log Fisherman
Fireball Fisherman
Elite Barbarians Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Electro Spirit Fireball
Fisherman Inferno Dragon
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Elite Barbarians Fireball
Electro Spirit Fireball
Elite Barbarians Fireball
Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball
Elite Barbarians
Electro Spirit Elite Barbarians Fireball The Log
Fireball
Fireball The Log
Inferno Dragon
Fireball

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