My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Valkyrie Hunter Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant Fisherman
Giant Snowball
Skeletons Archers Fisherman
Zap
Skeletons Archers Royal Giant Fisherman
Barbarian Barrel
Skeletons Archers Valkyrie Hunter
The Log
Skeletons Archers Royal Giant Hunter Fisherman
Earthquake
Skeletons Archers
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Valkyrie Hunter Fisherman
Fireball
Archers Hunter Fisherman
Poison
Archers Hunter Fisherman
Lightning
Valkyrie Hunter Fisherman Monk
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Fisherman Valkyrie Hunter Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Fisherman

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Valkyrie Royal Giant Fisherman
Royal Giant
Hunter Fisherman Archers The Log Monk
Valkyrie
Archers Hunter Fisherman
Hunter
Royal Giant Fisherman Valkyrie
The Log
Royal Giant Fisherman
Fisherman
Royal Giant Hunter Archers Valkyrie The Log
Monk
Royal Giant

Defense Synergies 3 12

Skeletons
Fisherman Archers Hunter The Log Monk
Archers
Valkyrie Skeletons The Log Fisherman
Royal Giant
Valkyrie
Archers Hunter The Log Fisherman
Hunter
Fisherman Skeletons Valkyrie The Log
The Log
Skeletons Archers Valkyrie Hunter Fisherman
Fisherman
Skeletons Hunter Archers Valkyrie The Log Monk
Monk
Skeletons Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Hunter Skeletons Valkyrie The Log Fisherman Monk
Hunter Fisherman Skeletons Archers Valkyrie
Hunter Skeletons Valkyrie Fisherman Monk
Valkyrie The Log Monk
The Log Skeletons Archers Valkyrie Hunter
Hunter Archers
Valkyrie The Log Monk
Hunter Skeletons Fisherman
Skeletons Archers Valkyrie Hunter Fisherman
Archers Valkyrie Skeletons Hunter The Log Fisherman
Hunter Archers
Hunter Skeletons Valkyrie The Log
Valkyrie Hunter The Log
Hunter
Monk Hunter The Log Fisherman
Skeletons Valkyrie Hunter Fisherman
Valkyrie Archers Hunter The Log Fisherman
Valkyrie Hunter The Log Archers Fisherman
Hunter Fisherman
Valkyrie Archers Hunter The Log Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Archers Fisherman
Archers Valkyrie Hunter The Log Fisherman Monk
Skeletons Valkyrie Hunter The Log Fisherman
Valkyrie Hunter The Log Fisherman Monk
Skeletons Valkyrie Hunter Fisherman
Skeletons Archers Hunter Monk
Skeletons Archers Valkyrie Hunter
Valkyrie Hunter Fisherman
Skeletons Valkyrie The Log Monk
Skeletons
Valkyrie Hunter
Monk Valkyrie The Log
Skeletons Valkyrie Hunter
Archers Valkyrie
Skeletons Archers Valkyrie Hunter The Log Fisherman Monk
Valkyrie Archers Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Monk
Monk The Log Fisherman
The Log
Valkyrie The Log
Valkyrie The Log
Hunter Monk
Archers The Log
The Log Hunter
The Log Monk Fisherman
Fisherman
Monk Valkyrie The Log Fisherman
Monk Archers
Hunter The Log Fisherman
Fisherman Monk
The Log Fisherman
Hunter The Log
The Log
Monk
Fisherman
Archers Hunter The Log Fisherman Monk
Valkyrie The Log Monk
The Log Monk
The Log Fisherman Monk
The Log Monk
The Log Valkyrie Hunter
Fisherman
The Log Hunter Fisherman Monk
The Log Fisherman Monk
The Log Fisherman
Archers Hunter
Hunter The Log
Monk
The Log Monk
Archers
Archers Hunter Monk
The Log
Valkyrie Hunter
The Log
Monk
The Log
The Log Monk
Monk

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