My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Bowler Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman Little Prince
Zap
Skeletons Royal Giant Fisherman Little Prince
Barbarian Barrel
Skeletons Electro Spirit Little Prince
The Log
Skeletons Electro Spirit Royal Giant Fisherman Little Prince
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Little Prince
Royal Delivery
Skeletons Electro Spirit Bowler Fisherman Little Prince
Fireball
Bowler Fisherman Little Prince
Poison
Fisherman Little Prince
Lightning
Bowler Fisherman Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Rage Void Fisherman Little Prince Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Rage Void

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Bowler
Royal Giant
Fisherman Electro Spirit Void Bowler
Rage
Void
Royal Giant
Bowler
Electro Spirit Royal Giant Fisherman Little Prince
Fisherman
Royal Giant Bowler
Little Prince
Bowler

Defense Synergies 1 6

Skeletons
Fisherman Electro Spirit Bowler Little Prince
Electro Spirit
Skeletons Fisherman Little Prince
Royal Giant
Rage
Void
Bowler
Skeletons Little Prince
Fisherman
Skeletons Electro Spirit
Little Prince
Skeletons Electro Spirit Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Void
Skeletons Fisherman
Bowler Fisherman Skeletons Void
Skeletons Bowler Fisherman
Bowler
Bowler Skeletons Electro Spirit
Electro Spirit Void Little Prince
Bowler Electro Spirit Void
Skeletons Fisherman
Skeletons Bowler Fisherman Little Prince
Skeletons Electro Spirit Bowler Fisherman
Bowler Skeletons
Bowler Electro Spirit
Bowler Fisherman
Skeletons Bowler Fisherman
Electro Spirit Bowler Fisherman Little Prince
Electro Spirit Bowler Fisherman Little Prince
Fisherman
Bowler Electro Spirit Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void Bowler Fisherman
Void Bowler Fisherman
Skeletons Bowler Fisherman
Bowler Fisherman
Skeletons Bowler Fisherman
Skeletons Electro Spirit
Skeletons Void Bowler
Fisherman
Void Skeletons Electro Spirit
Skeletons
Bowler
Void Bowler
Bowler Skeletons
Bowler
Skeletons Electro Spirit Bowler Fisherman Little Prince
Bowler Electro Spirit
Electro Spirit Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Bowler Fisherman
Void
Void
Bowler
Electro Spirit
Bowler
Bowler
Void Fisherman
Void Bowler Fisherman
Void Bowler Fisherman
Void
Void Bowler Fisherman
Void Fisherman
Fisherman
Bowler
Bowler
Fisherman
Void Bowler Fisherman
Void Bowler Little Prince
Void Bowler
Void
Void Bowler Fisherman
Void
Electro Spirit Bowler Little Prince
Fisherman
Void Bowler Fisherman
Void Bowler Fisherman
Void Fisherman
Void Little Prince
Electro Spirit Void
Void Bowler
Void
Void Electro Spirit
Bowler
Electro Spirit Void
Void Bowler
Bowler
Void
Electro Spirit Bowler
Void
Void Bowler Little Prince
Void Bowler
Void

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