My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Royal Giant Witch Phoenix Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Phoenix Ram Rider
Giant Snowball
Skeletons Witch Ram Rider
Zap
Skeletons Royal Giant Witch Ram Rider
Barbarian Barrel
Skeletons Tesla Witch
The Log
Skeletons Royal Giant Witch Ram Rider
Earthquake
Skeletons Tesla Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Witch Ram Rider
Fireball
Tesla Witch Ram Rider
Poison
Witch Phoenix
Lightning
Tesla Witch Phoenix Ram Rider
Rocket
Witch Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tesla Phoenix Golden Knight Witch Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Tesla Phoenix

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Royal Giant
Witch The Log
Witch
Royal Giant Ram Rider
The Log
Royal Giant Ram Rider
Phoenix
Ram Rider
Witch The Log Golden Knight
Golden Knight
Ram Rider

Defense Synergies 2 7

Skeletons
Tesla Witch The Log Phoenix Ram Rider
Tesla
Skeletons The Log
Royal Giant
Witch
Skeletons The Log
The Log
Tesla Skeletons Witch Ram Rider Golden Knight
Phoenix
Skeletons
Ram Rider
Skeletons The Log
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Ram Rider Golden Knight
Skeletons Tesla Witch The Log Phoenix Ram Rider
Tesla Witch Ram Rider Skeletons
Tesla Witch Skeletons Phoenix Ram Rider
The Log
The Log Skeletons Tesla
Tesla Ram Rider Witch Phoenix
Tesla The Log Phoenix Ram Rider Golden Knight
Tesla Witch Skeletons Phoenix
Skeletons Tesla Phoenix
Witch Skeletons Tesla The Log Ram Rider
Tesla Witch Phoenix Ram Rider
Tesla Skeletons Witch The Log Ram Rider
Tesla Witch The Log Golden Knight
Tesla Phoenix Ram Rider
Tesla The Log Ram Rider
Tesla Skeletons Witch
Tesla Witch The Log Ram Rider Golden Knight
Witch The Log Tesla Ram Rider
Tesla Phoenix Ram Rider
Tesla Witch The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Witch
Tesla The Log Phoenix
Skeletons Witch The Log Ram Rider Golden Knight
Tesla The Log Phoenix Ram Rider
Skeletons Tesla Witch Phoenix Ram Rider
Skeletons Tesla Witch Ram Rider
Skeletons Tesla Witch Phoenix Ram Rider
Tesla Phoenix
Skeletons Witch The Log Phoenix
Witch Skeletons Tesla Phoenix
Tesla Witch Phoenix Golden Knight
The Log Phoenix
Skeletons Tesla Witch Ram Rider Golden Knight
Tesla Witch
Tesla Witch Phoenix Skeletons The Log Golden Knight
Tesla Witch The Log Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
The Log Ram Rider Golden Knight
The Log
The Log
The Log
Witch Ram Rider
Witch The Log
The Log Ram Rider
The Log Ram Rider Golden Knight
The Log Ram Rider Golden Knight
The Log Golden Knight
The Log
Witch The Log Golden Knight
The Log
The Log
Witch The Log Golden Knight
The Log
The Log
The Log
The Log Witch
Witch
The Log Witch Ram Rider Golden Knight
Witch The Log Ram Rider Golden Knight
The Log Golden Knight
Witch
Witch
The Log
The Log
Witch
Witch Ram Rider
The Log
The Log
Witch The Log Golden Knight
Witch
Witch The Log Golden Knight

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