My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Phoenix Ram Rider Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Phoenix Ram Rider Sparky
Giant Snowball
Bats Barbarians Ram Rider Little Prince
Zap
Bats Royal Giant Ram Rider Sparky Little Prince
Barbarian Barrel
Barbarians Sparky Little Prince
The Log
Barbarians Royal Giant Ram Rider Sparky Little Prince
Earthquake
Barbarians
Arrows
Bats Little Prince
Royal Delivery
Bats Barbarians Ram Rider Sparky Little Prince
Fireball
Barbarians Ram Rider Sparky Little Prince
Poison
Bats Barbarians Phoenix Sparky Little Prince
Lightning
Phoenix Ram Rider Sparky Little Prince
Rocket
Barbarians Phoenix Ram Rider Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Little Prince Phoenix Barbarians Ram Rider Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Little Prince Phoenix

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Ram Rider Sparky
Giant Snowball
Ram Rider Barbarians Royal Giant Phoenix Sparky Little Prince
Barbarians
Giant Snowball
Royal Giant
Bats Giant Snowball Sparky
Phoenix
Giant Snowball
Ram Rider
Giant Snowball Bats
Sparky
Bats Giant Snowball Royal Giant
Little Prince
Giant Snowball

Defense Synergies 1 7

Bats
Giant Snowball Sparky
Giant Snowball
Ram Rider Bats Barbarians Phoenix Sparky Little Prince
Barbarians
Giant Snowball
Royal Giant
Phoenix
Giant Snowball Little Prince
Ram Rider
Giant Snowball
Sparky
Bats Giant Snowball
Little Prince
Giant Snowball Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider Sparky
Barbarians Sparky Bats Phoenix Ram Rider
Barbarians Ram Rider Sparky Bats Giant Snowball
Barbarians Sparky Bats Phoenix Ram Rider
Barbarians Sparky
Bats Giant Snowball
Bats Giant Snowball Ram Rider Phoenix Little Prince
Barbarians Phoenix Ram Rider Sparky
Barbarians Sparky Phoenix
Giant Snowball Barbarians Phoenix Sparky Little Prince
Bats Barbarians Giant Snowball Ram Rider
Bats Giant Snowball Phoenix Ram Rider
Barbarians Sparky Bats Giant Snowball Ram Rider
Sparky Bats Giant Snowball Barbarians
Barbarians Sparky Phoenix Ram Rider
Barbarians Giant Snowball Ram Rider Sparky
Barbarians Sparky Bats
Bats Giant Snowball Barbarians Ram Rider Little Prince
Giant Snowball Bats Barbarians Ram Rider Little Prince
Barbarians Sparky Phoenix Ram Rider
Bats Giant Snowball Barbarians Sparky Little Prince
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Sparky
Giant Snowball Phoenix
Barbarians Bats Ram Rider Sparky
Bats Barbarians Phoenix Ram Rider Sparky
Barbarians Phoenix Ram Rider Sparky
Bats Giant Snowball Ram Rider
Sparky Bats Barbarians Phoenix Ram Rider
Barbarians Phoenix Sparky
Bats Giant Snowball Barbarians Phoenix Sparky
Barbarians Phoenix Sparky
Bats Barbarians Phoenix Sparky
Giant Snowball Barbarians Phoenix
Barbarians Ram Rider Sparky
Barbarians Sparky
Barbarians Phoenix Sparky Bats Little Prince
Bats Giant Snowball Barbarians Phoenix Sparky
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Giant Snowball Ram Rider
Sparky
Barbarians Sparky
Giant Snowball Sparky
Bats Giant Snowball Ram Rider
Sparky
Giant Snowball Ram Rider
Giant Snowball Ram Rider
Bats Giant Snowball Sparky
Ram Rider Sparky
Giant Snowball
Giant Snowball Sparky
Giant Snowball Sparky
Giant Snowball Sparky
Sparky
Giant Snowball Sparky
Bats Sparky
Giant Snowball Sparky
Giant Snowball Little Prince
Sparky
Giant Snowball
Sparky
Giant Snowball Barbarians
Giant Snowball Sparky Little Prince
Giant Snowball Ram Rider Sparky
Giant Snowball Ram Rider Sparky
Sparky
Bats Giant Snowball Sparky Little Prince
Bats Giant Snowball
Giant Snowball Sparky
Giant Snowball Sparky
Giant Snowball Sparky
Sparky
Giant Snowball Sparky
Bats Barbarians
Giant Snowball Ram Rider
Sparky
Giant Snowball
Giant Snowball Sparky
Sparky
Bats Giant Snowball Sparky
Bats Giant Snowball
Giant Snowball Sparky Little Prince
Sparky
Sparky

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