My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer
Zap
Royal Giant
Barbarian Barrel
Electro Spirit Ice Spirit Knight Tesla Musketeer
The Log
Electro Spirit Ice Spirit Royal Giant Musketeer
Earthquake
Tesla
Arrows
Electro Spirit Ice Spirit
Royal Delivery
Electro Spirit Ice Spirit Knight Musketeer
Fireball
Tesla Musketeer
Poison
Musketeer
Lightning
Knight Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit The Log Knight Earthquake Tesla Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit The Log Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Ice Spirit
Knight Royal Giant Royal Giant Musketeer
Knight
Ice Spirit Musketeer Earthquake The Log
Tesla
Royal Giant
Ice Spirit Earthquake Electro Spirit Ice Spirit Musketeer The Log
Earthquake
Royal Giant Knight The Log
Musketeer
Knight Ice Spirit Royal Giant The Log
The Log
Knight Royal Giant Earthquake Musketeer

Defense Synergies 6 9

Electro Spirit
The Log
Ice Spirit
Musketeer Knight Tesla Earthquake The Log
Knight
Tesla Musketeer Ice Spirit Earthquake The Log
Tesla
Knight Musketeer The Log Ice Spirit Earthquake
Royal Giant
Earthquake
Ice Spirit Knight Tesla The Log
Musketeer
Ice Spirit Knight Tesla The Log
The Log
Tesla Musketeer Electro Spirit Ice Spirit Knight Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla Musketeer The Log
Ice Spirit Knight Tesla Musketeer The Log
Tesla Knight Musketeer
Tesla Knight Musketeer
Earthquake The Log
The Log Electro Spirit Tesla Earthquake Musketeer
Tesla Musketeer Electro Spirit Ice Spirit
Earthquake Electro Spirit Tesla Musketeer The Log
Tesla Musketeer
Knight Ice Spirit Tesla Musketeer
Electro Spirit Knight Tesla Earthquake Musketeer The Log
Tesla Musketeer
Tesla Ice Spirit Knight Earthquake Musketeer The Log
Electro Spirit Ice Spirit Tesla Earthquake The Log
Knight Tesla
Ice Spirit Tesla The Log
Tesla Knight Musketeer
Ice Spirit Tesla Electro Spirit Knight Musketeer The Log
Earthquake The Log Electro Spirit Ice Spirit Knight Tesla Musketeer
Tesla Musketeer
Electro Spirit Knight Tesla Earthquake Musketeer The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Knight Tesla Musketeer The Log
Ice Spirit Knight Musketeer The Log
Knight Tesla Musketeer The Log
Knight Tesla Musketeer
Electro Spirit Ice Spirit Tesla Musketeer
Knight Tesla Musketeer
Knight Tesla
Electro Spirit Ice Spirit Knight The Log
Tesla Musketeer
Knight Tesla Musketeer
The Log
Knight Tesla
Tesla Musketeer
Tesla Electro Spirit Ice Spirit Knight Musketeer The Log
Electro Spirit Tesla Earthquake Musketeer The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Musketeer The Log
Musketeer The Log
Earthquake The Log
Earthquake Knight Musketeer The Log
Earthquake The Log
Electro Spirit Ice Spirit Musketeer
Earthquake Musketeer The Log
Earthquake The Log Ice Spirit
The Log
Musketeer
Knight Earthquake Musketeer The Log
Musketeer
Earthquake Knight Musketeer The Log
Earthquake Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake
Earthquake Musketeer The Log
Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer The Log
Earthquake The Log Electro Spirit Ice Spirit
The Log Earthquake Musketeer
Musketeer The Log
Musketeer The Log
Musketeer
Electro Spirit Ice Spirit Musketeer
Earthquake Musketeer The Log
Electro Spirit Ice Spirit
Earthquake The Log
Earthquake Electro Spirit Ice Spirit Musketeer
Musketeer
The Log
Knight Musketeer
The Log Earthquake Musketeer
Musketeer
Electro Spirit Ice Spirit Musketeer The Log
Musketeer
Musketeer The Log

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