My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Electro Dragon Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Lava Hound
Giant Snowball
Fire Spirit Guards Electro Dragon Lava Hound
Zap
Fire Spirit Royal Giant Guards Lava Hound
Barbarian Barrel
Fire Spirit Tesla Guards Royal Ghost
The Log
Fire Spirit Royal Giant Guards
Earthquake
Tesla Guards
Arrows
Fire Spirit Guards Lava Hound
Royal Delivery
Fire Spirit Guards Electro Dragon Royal Ghost Lava Hound
Fireball
Tesla Electro Dragon Lava Hound
Poison
Guards Electro Dragon Lava Hound
Lightning
Tesla Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Electro Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Royal Delivery Guards Royal Ghost Tesla Electro Dragon Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Royal Delivery Guards Royal Ghost

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Royal Delivery
Tesla
Royal Giant
Fire Spirit Guards Electro Dragon Royal Ghost
Guards
Royal Giant Lava Hound
Electro Dragon
Lava Hound Royal Giant
Royal Ghost
Royal Giant
Lava Hound
Electro Dragon Guards

Defense Synergies 0 6

Fire Spirit
Royal Delivery
Tesla Guards Electro Dragon Royal Ghost
Tesla
Royal Delivery Guards
Royal Giant
Guards
Royal Delivery Tesla Electro Dragon
Electro Dragon
Royal Delivery Guards
Royal Ghost
Royal Delivery
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Dragon
Royal Delivery Tesla Electro Dragon
Tesla Fire Spirit Royal Delivery Electro Dragon
Tesla Guards Electro Dragon
Royal Delivery
Royal Delivery Fire Spirit Tesla Guards Electro Dragon Royal Ghost
Tesla Fire Spirit Royal Delivery Electro Dragon
Tesla Electro Dragon
Tesla
Guards Fire Spirit Royal Delivery Tesla Royal Ghost
Guards Royal Delivery Tesla Electro Dragon Royal Ghost
Tesla Royal Delivery Electro Dragon
Tesla Fire Spirit Royal Delivery Guards Electro Dragon
Fire Spirit Royal Delivery Tesla Guards Electro Dragon Royal Ghost
Tesla
Royal Delivery Tesla
Tesla Royal Delivery Electro Dragon
Fire Spirit Royal Delivery Tesla Guards Electro Dragon Royal Ghost
Royal Delivery Fire Spirit Tesla Guards Electro Dragon Royal Ghost
Tesla
Royal Ghost Fire Spirit Royal Delivery Tesla Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery Tesla Royal Ghost
Royal Delivery Tesla Electro Dragon Royal Ghost
Royal Delivery Guards Electro Dragon
Guards Royal Delivery Tesla
Royal Delivery Tesla Guards
Fire Spirit Royal Delivery Tesla Electro Dragon
Royal Delivery Guards Tesla
Royal Delivery Tesla
Royal Delivery Electro Dragon
Royal Delivery Tesla Guards
Tesla Guards Electro Dragon
Royal Delivery Guards
Royal Delivery Tesla Guards
Tesla Electro Dragon
Tesla Guards Electro Dragon Royal Delivery
Royal Delivery Tesla Electro Dragon Royal Ghost
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon Royal Ghost
Electro Dragon Royal Ghost
Electro Dragon
Guards
Fire Spirit
Fire Spirit Electro Dragon
Fire Spirit
Fire Spirit Electro Dragon
Electro Dragon
Fire Spirit Guards Electro Dragon
Electro Dragon
Fire Spirit Electro Dragon
Fire Spirit
Electro Dragon
Electro Dragon
Electro Dragon
Fire Spirit Electro Dragon
Fire Spirit Electro Dragon
Electro Dragon
Fire Spirit Electro Dragon
Electro Dragon Royal Ghost
Electro Dragon
Fire Spirit Electro Dragon
Electro Dragon Guards
Electro Dragon
Electro Dragon
Fire Spirit Guards Electro Dragon
Fire Spirit Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Guards
Electro Dragon
Electro Dragon Royal Ghost

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