My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Giant Skeleton
Giant Snowball
Bats
Zap
Bats Royal Giant
Barbarian Barrel
Valkyrie Wizard Giant Skeleton
The Log
Royal Giant Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Wizard Giant Skeleton
Fireball
Wizard
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Fireball Mini P.E.K.K.A Valkyrie Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Fireball Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Giant Skeleton Mini P.E.K.K.A Rage
Royal Giant
Bats Fireball Wizard Giant Skeleton
Fireball
Royal Giant
Mini P.E.K.K.A
Bats Valkyrie Wizard Rage Giant Skeleton
Valkyrie
Bats Mini P.E.K.K.A Wizard Giant Skeleton
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Rage Giant Skeleton
Rage
Bats Mini P.E.K.K.A Wizard Giant Skeleton
Giant Skeleton
Bats Royal Giant Mini P.E.K.K.A Valkyrie Wizard Rage

Defense Synergies 0 9

Bats
Mini P.E.K.K.A Valkyrie Giant Skeleton
Royal Giant
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Fireball Valkyrie Wizard
Valkyrie
Bats Fireball Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton
Rage
Giant Skeleton
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Bats Valkyrie Giant Skeleton
Mini P.E.K.K.A Bats Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton
Fireball Bats Valkyrie
Bats Fireball Wizard
Fireball Valkyrie Giant Skeleton
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Giant Skeleton
Bats Valkyrie Fireball Wizard Giant Skeleton
Bats Fireball Wizard
Mini P.E.K.K.A Bats Fireball Valkyrie Wizard Giant Skeleton
Fireball Valkyrie Wizard Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Bats Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Bats Wizard
Valkyrie Wizard Bats Fireball Giant Skeleton
Mini P.E.K.K.A
Valkyrie Wizard Bats Fireball Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Giant Skeleton
Fireball Mini P.E.K.K.A Valkyrie Wizard
Giant Skeleton Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton Bats Fireball
Giant Skeleton Mini P.E.K.K.A Valkyrie
Fireball Wizard Bats
Mini P.E.K.K.A Bats Fireball Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie
Giant Skeleton Bats Fireball Mini P.E.K.K.A Valkyrie
Bats Mini P.E.K.K.A Valkyrie Giant Skeleton
Fireball Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Bats Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton
Bats Valkyrie Fireball Mini P.E.K.K.A Wizard Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Wizard Valkyrie
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Bats Fireball
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball Giant Skeleton
Bats Fireball Giant Skeleton
Bats Fireball
Fireball Giant Skeleton
Fireball Wizard

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