My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Royal Giant Inferno Tower Skeleton Army Witch
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army Witch
The Log
Royal Giant Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Witch
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army Witch
Poison
Inferno Tower Wizard Skeleton Army Witch
Lightning
Valkyrie Inferno Tower Wizard Witch
Rocket
Valkyrie Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Hog Rider Freeze Inferno Tower Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Hog Rider Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Hog Rider Wizard Witch
Valkyrie
Hog Rider Wizard Witch
Hog Rider
Valkyrie Freeze Royal Giant Wizard Witch
Inferno Tower
Wizard
Royal Giant Valkyrie Hog Rider
Skeleton Army
Freeze
Hog Rider
Witch
Royal Giant Valkyrie Hog Rider

Defense Synergies 1 7

Royal Giant
Valkyrie
Inferno Tower Wizard Freeze Witch
Hog Rider
Inferno Tower
Skeleton Army Valkyrie
Wizard
Valkyrie Skeleton Army Freeze
Skeleton Army
Inferno Tower Wizard Freeze
Freeze
Valkyrie Wizard Skeleton Army
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Valkyrie Witch
Inferno Tower Skeleton Army Witch Valkyrie Freeze
Inferno Tower Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army
Skeleton Army Freeze Valkyrie
Inferno Tower Wizard Freeze Witch
Valkyrie Inferno Tower
Inferno Tower Witch Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Witch Wizard Freeze
Inferno Tower Wizard Witch
Inferno Tower Skeleton Army Valkyrie Wizard Freeze Witch
Valkyrie Wizard Skeleton Army Freeze Witch
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Freeze
Wizard Valkyrie Inferno Tower Skeleton Army Witch
Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Freeze Witch
Inferno Tower
Valkyrie Wizard Skeleton Army Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Witch
Valkyrie Wizard
Skeleton Army Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Inferno Tower
Inferno Tower Valkyrie Skeleton Army Witch
Wizard Freeze Witch
Skeleton Army Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Skeleton Army
Freeze Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Valkyrie Inferno Tower Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Inferno Tower Skeleton Army Witch Valkyrie Freeze
Valkyrie Inferno Tower Wizard Freeze Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Valkyrie Freeze
Wizard Valkyrie
Wizard Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Valkyrie Wizard
Wizard
Freeze
Wizard Witch
Wizard
Freeze
Wizard
Valkyrie Wizard Witch
Wizard
Freeze Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Freeze Witch
Wizard
Freeze
Wizard
Skeleton Army Freeze Witch
Wizard Witch
Freeze
Valkyrie Wizard
Wizard
Freeze Witch
Witch
Freeze Witch
Wizard

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