My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Valkyrie Hunter Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Mini P.E.K.K.A Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins Princess
Zap
Spear Goblins Royal Giant Princess
Barbarian Barrel
Spear Goblins Valkyrie Hunter Princess
The Log
Spear Goblins Royal Giant Mini P.E.K.K.A Hunter Princess
Earthquake
Spear Goblins
Arrows
Spear Goblins Princess
Royal Delivery
Spear Goblins Mini P.E.K.K.A Valkyrie Hunter Princess
Fireball
Hunter Princess
Poison
Spear Goblins Hunter Princess
Lightning
Mini P.E.K.K.A Valkyrie Hunter Goblinstein
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Princess Fireball Mini P.E.K.K.A Valkyrie Hunter Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Princess Fireball Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Royal Giant Mini P.E.K.K.A Princess
Royal Giant
Fireball Hunter Spear Goblins Princess
Fireball
Royal Giant Princess
Mini P.E.K.K.A
Spear Goblins Valkyrie Hunter Princess
Valkyrie
Spear Goblins Mini P.E.K.K.A Hunter
Hunter
Royal Giant Mini P.E.K.K.A Valkyrie
Princess
Spear Goblins Royal Giant Fireball Mini P.E.K.K.A
Goblinstein

Defense Synergies 0 10

Spear Goblins
Mini P.E.K.K.A Valkyrie
Royal Giant
Fireball
Mini P.E.K.K.A Valkyrie Princess
Mini P.E.K.K.A
Spear Goblins Fireball Valkyrie Hunter Princess
Valkyrie
Spear Goblins Fireball Mini P.E.K.K.A Hunter Princess
Hunter
Mini P.E.K.K.A Valkyrie
Princess
Fireball Mini P.E.K.K.A Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie
Mini P.E.K.K.A Hunter Valkyrie
Mini P.E.K.K.A Hunter Valkyrie
Mini P.E.K.K.A Hunter Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Princess
Fireball Spear Goblins Valkyrie Hunter
Hunter Spear Goblins Fireball Princess
Fireball Valkyrie
Mini P.E.K.K.A Hunter Princess
Spear Goblins Mini P.E.K.K.A Valkyrie Hunter
Valkyrie Spear Goblins Fireball Hunter Princess
Hunter Spear Goblins Fireball Princess
Mini P.E.K.K.A Hunter Fireball Valkyrie
Fireball Valkyrie Mini P.E.K.K.A Hunter Princess
Mini P.E.K.K.A Hunter
Fireball Mini P.E.K.K.A Hunter
Fireball Mini P.E.K.K.A Valkyrie Hunter
Fireball Valkyrie Spear Goblins Hunter
Valkyrie Hunter Spear Goblins Fireball Princess
Mini P.E.K.K.A Hunter
Valkyrie Spear Goblins Fireball Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Spear Goblins Fireball
Fireball Mini P.E.K.K.A Valkyrie Hunter
Spear Goblins Mini P.E.K.K.A Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Hunter Fireball
Mini P.E.K.K.A Valkyrie Hunter
Fireball Hunter Princess
Mini P.E.K.K.A Spear Goblins Fireball Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Hunter
Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Hunter
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Hunter
Fireball Valkyrie Princess
Spear Goblins Fireball Mini P.E.K.K.A Valkyrie Hunter
Valkyrie Fireball Mini P.E.K.K.A Hunter Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie
Fireball Princess
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Hunter Princess
Princess
Fireball Hunter Princess
Fireball
Fireball Mini P.E.K.K.A
Fireball Valkyrie Princess
Fireball Princess
Fireball Hunter Princess
Fireball Princess
Princess Fireball
Spear Goblins Fireball Hunter Princess
Fireball Princess
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Hunter Princess
Fireball Valkyrie Princess
Fireball
Fireball Princess
Fireball
Fireball Valkyrie Hunter Princess
Fireball Hunter Princess
Fireball Princess
Fireball
Fireball Hunter Princess
Fireball
Fireball Mini P.E.K.K.A
Fireball Hunter
Fireball Princess
Fireball Princess
Spear Goblins Fireball Princess
Fireball Hunter Princess
Fireball
Fireball Mini P.E.K.K.A Valkyrie Hunter Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Princess
Fireball

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