My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Valkyrie Witch Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Barbarian Barrel Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion Witch Princess
Zap
Royal Giant Witch Princess
Barbarian Barrel
Valkyrie Witch Princess Royal Ghost
The Log
Royal Giant Witch Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Mega Minion Valkyrie Witch Princess Royal Ghost
Fireball
Mega Minion Witch Princess
Poison
Mega Minion Witch Princess
Lightning
Mega Minion Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Barbarian Barrel Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Mega Minion Princess Royal Ghost Valkyrie Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Mega Minion Princess

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Royal Giant Valkyrie Barbarian Barrel Witch Princess Royal Ghost
Royal Giant
Barbarian Barrel Zap Mega Minion Witch Princess Royal Ghost
Mega Minion
Zap Royal Giant Valkyrie
Valkyrie
Zap Mega Minion Witch Royal Ghost
Barbarian Barrel
Royal Giant Zap
Witch
Zap Royal Giant Valkyrie Royal Ghost
Princess
Zap Royal Giant Royal Ghost
Royal Ghost
Zap Royal Giant Valkyrie Witch Princess

Defense Synergies 1 15

Zap
Mega Minion Valkyrie Barbarian Barrel Witch Princess Royal Ghost
Royal Giant
Mega Minion
Zap Valkyrie Barbarian Barrel Witch Princess
Valkyrie
Zap Mega Minion Witch Princess
Barbarian Barrel
Zap Mega Minion Witch Princess
Witch
Zap Mega Minion Valkyrie Barbarian Barrel Royal Ghost
Princess
Zap Mega Minion Valkyrie Barbarian Barrel Royal Ghost
Royal Ghost
Zap Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie Barbarian Barrel
Zap Mega Minion Valkyrie Witch
Witch Mega Minion Valkyrie
Witch Mega Minion Valkyrie
Valkyrie Barbarian Barrel Princess
Barbarian Barrel Zap Mega Minion Valkyrie Royal Ghost
Mega Minion Zap Witch Princess
Zap Valkyrie Barbarian Barrel
Witch Princess
Valkyrie Barbarian Barrel Royal Ghost
Valkyrie Witch Zap Mega Minion Barbarian Barrel Princess Royal Ghost
Mega Minion Zap Witch Princess
Zap Valkyrie Witch
Valkyrie Zap Mega Minion Barbarian Barrel Witch Princess Royal Ghost
Zap
Valkyrie Witch
Valkyrie Zap Mega Minion Barbarian Barrel Witch Royal Ghost
Zap Valkyrie Barbarian Barrel Witch Mega Minion Princess Royal Ghost
Valkyrie Royal Ghost Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Barbarian Barrel Witch Royal Ghost
Zap Mega Minion Valkyrie Barbarian Barrel Royal Ghost
Zap Valkyrie Witch
Valkyrie Zap Barbarian Barrel
Valkyrie Witch
Zap Witch Princess
Mega Minion Valkyrie Witch
Valkyrie
Zap Mega Minion Valkyrie Barbarian Barrel Witch
Witch Mega Minion
Mega Minion Valkyrie Witch
Zap Valkyrie
Valkyrie Witch
Valkyrie Witch Princess
Witch Zap Mega Minion Valkyrie Barbarian Barrel
Valkyrie Zap Mega Minion Barbarian Barrel Witch Princess Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Barbarian Barrel Royal Ghost
Zap Barbarian Barrel Princess Royal Ghost
Barbarian Barrel
Valkyrie Barbarian Barrel
Zap Valkyrie Barbarian Barrel
Zap Mega Minion Witch Princess
Witch Princess
Zap Barbarian Barrel Princess
Zap
Zap Valkyrie Barbarian Barrel Princess
Zap Princess
Barbarian Barrel Princess
Barbarian Barrel Princess
Princess Zap Barbarian Barrel
Zap Barbarian Barrel Witch Princess
Barbarian Barrel Princess
Barbarian Barrel
Zap Mega Minion Barbarian Barrel Princess
Zap Valkyrie Barbarian Barrel Witch Princess
Princess
Zap Barbarian Barrel
Zap Valkyrie Barbarian Barrel Witch Princess
Mega Minion Witch
Zap Barbarian Barrel Witch Princess Royal Ghost
Zap Witch Princess
Zap Barbarian Barrel
Zap Witch Princess
Zap Mega Minion Witch
Mega Minion
Zap
Zap Princess
Princess
Zap Barbarian Barrel Witch Princess
Zap Mega Minion Witch Princess
Barbarian Barrel
Mega Minion Valkyrie Princess
Zap Princess
Zap
Mega Minion
Zap Witch Princess
Zap Witch Princess
Zap Barbarian Barrel Witch Princess Royal Ghost

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