My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Flying Machine
Zap
Royal Giant Flying Machine
Barbarian Barrel
Valkyrie Bomb Tower
The Log
Royal Giant
Earthquake
Bomb Tower
Arrows
Flying Machine
Royal Delivery
Valkyrie Flying Machine
Fireball
Bomb Tower Flying Machine
Poison
Bomb Tower Flying Machine
Lightning
Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Valkyrie Bomb Tower Flying Machine Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Arrows Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mirror
Royal Giant
Arrows Flying Machine Rocket Mirror The Log
Valkyrie
Flying Machine
Bomb Tower
Flying Machine
Royal Giant Valkyrie Mirror
Rocket
Royal Giant Mirror
Mirror
Arrows The Log Royal Giant Flying Machine Rocket
The Log
Mirror Royal Giant

Defense Synergies 2 11

Arrows
Mirror Valkyrie Bomb Tower
Royal Giant
Valkyrie
Arrows Bomb Tower Flying Machine Mirror The Log
Bomb Tower
The Log Arrows Valkyrie Mirror
Flying Machine
Valkyrie Mirror The Log
Rocket
The Log
Mirror
Arrows Valkyrie Bomb Tower Flying Machine The Log
The Log
Bomb Tower Valkyrie Flying Machine Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Flying Machine The Log
Bomb Tower Valkyrie Flying Machine The Log
Bomb Tower Rocket Valkyrie
Bomb Tower Valkyrie
Arrows Valkyrie Bomb Tower Rocket The Log
Arrows The Log Valkyrie Bomb Tower Flying Machine
Rocket Arrows Bomb Tower Flying Machine
Rocket Arrows Valkyrie Bomb Tower Flying Machine The Log
Bomb Tower
Valkyrie
Valkyrie Arrows Bomb Tower Flying Machine The Log
Arrows Flying Machine
Bomb Tower Valkyrie Flying Machine Rocket The Log
Valkyrie Bomb Tower Rocket Arrows The Log
Bomb Tower
Bomb Tower Rocket The Log
Bomb Tower Arrows Valkyrie
Arrows Valkyrie Bomb Tower Flying Machine The Log
Arrows Valkyrie Bomb Tower The Log Flying Machine
Bomb Tower
Valkyrie Arrows Bomb Tower Flying Machine The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Valkyrie Bomb Tower Flying Machine Rocket The Log
Valkyrie Bomb Tower Rocket The Log
Valkyrie Rocket The Log
Valkyrie
Arrows Rocket Bomb Tower Flying Machine
Rocket Valkyrie Bomb Tower Flying Machine
Valkyrie Bomb Tower
Rocket Valkyrie Bomb Tower Flying Machine The Log
Valkyrie Bomb Tower Flying Machine
Rocket Arrows Valkyrie The Log
Rocket Valkyrie Bomb Tower
Valkyrie Bomb Tower Flying Machine
Valkyrie Bomb Tower Flying Machine Rocket The Log
Arrows Valkyrie Bomb Tower Flying Machine The Log
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine Rocket The Log
Arrows Flying Machine The Log
Rocket Arrows Flying Machine The Log
Arrows Valkyrie Flying Machine Rocket The Log
Rocket Arrows Valkyrie The Log
Arrows Flying Machine Rocket
Arrows Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Flying Machine
Rocket
Rocket Arrows Valkyrie Flying Machine The Log
Arrows Flying Machine Rocket
Flying Machine Rocket The Log
Arrows Flying Machine Rocket
Arrows Flying Machine The Log
Rocket Arrows Flying Machine The Log
Arrows Flying Machine Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows Flying Machine The Log
Rocket Arrows Valkyrie Flying Machine The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Flying Machine The Log
Arrows The Log Valkyrie
Arrows The Log Flying Machine
Arrows Flying Machine The Log
Rocket Arrows The Log
Arrows Flying Machine
Rocket Flying Machine
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Flying Machine Rocket
Rocket Arrows Flying Machine
Arrows The Log
Valkyrie Flying Machine Rocket
Arrows The Log Flying Machine
Rocket Arrows
Flying Machine
Flying Machine Rocket The Log
Flying Machine Rocket
Flying Machine Rocket The Log
Rocket

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