My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Musketeer Valkyrie Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Valkyrie Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Musketeer
Zap
Royal Giant Dark Prince
Barbarian Barrel
Rascals Musketeer Valkyrie Dark Prince
The Log
Rascals Royal Giant Musketeer Dark Prince
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Musketeer Valkyrie Dark Prince P.E.K.K.A
Fireball
Rascals Musketeer
Poison
Rascals Musketeer
Lightning
Musketeer Valkyrie Dark Prince
Rocket
Rascals Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Musketeer Valkyrie Dark Prince Freeze Rascals Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Musketeer Valkyrie Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Royal Giant Musketeer Valkyrie Dark Prince Freeze
Rascals
Musketeer Dark Prince
Royal Giant
Zap Musketeer Dark Prince
Musketeer
Valkyrie Zap Rascals Royal Giant Dark Prince P.E.K.K.A
Valkyrie
Musketeer Zap Dark Prince P.E.K.K.A
Dark Prince
Zap Rascals Royal Giant Musketeer Valkyrie
Freeze
Zap
P.E.K.K.A
Zap Musketeer Valkyrie

Defense Synergies 1 10

Zap
Rascals Musketeer Valkyrie Dark Prince P.E.K.K.A
Rascals
Zap Musketeer
Royal Giant
Musketeer
Valkyrie Zap Rascals Dark Prince P.E.K.K.A
Valkyrie
Musketeer Zap Freeze P.E.K.K.A
Dark Prince
Zap Musketeer
Freeze
Valkyrie
P.E.K.K.A
Zap Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
P.E.K.K.A Zap Rascals Musketeer Valkyrie Dark Prince
P.E.K.K.A Rascals Musketeer Valkyrie Dark Prince Freeze
P.E.K.K.A Rascals Musketeer Valkyrie Dark Prince
Valkyrie Dark Prince P.E.K.K.A
Freeze Zap Rascals Musketeer Valkyrie Dark Prince
Musketeer Zap Rascals Freeze
Zap Rascals Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A Rascals Musketeer
Rascals Musketeer Valkyrie Dark Prince
Valkyrie Zap Rascals Musketeer Dark Prince Freeze
Musketeer Zap Rascals
P.E.K.K.A Zap Rascals Musketeer Valkyrie Dark Prince Freeze
Valkyrie Zap Rascals Dark Prince Freeze P.E.K.K.A
P.E.K.K.A Rascals
Zap Rascals Freeze P.E.K.K.A
Rascals Musketeer Valkyrie Dark Prince P.E.K.K.A
Zap Rascals Musketeer Valkyrie Dark Prince
Zap Valkyrie Freeze Rascals Musketeer Dark Prince
P.E.K.K.A Musketeer
Rascals Valkyrie Dark Prince Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Zap Dark Prince P.E.K.K.A
Zap Musketeer Valkyrie
P.E.K.K.A Zap Rascals Musketeer Valkyrie Dark Prince
Valkyrie Dark Prince P.E.K.K.A Zap Rascals Musketeer
P.E.K.K.A Rascals Musketeer Valkyrie Dark Prince
Zap Rascals Musketeer Freeze
Rascals Dark Prince P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Rascals Valkyrie Dark Prince
Zap Freeze P.E.K.K.A Valkyrie Dark Prince
P.E.K.K.A Musketeer
P.E.K.K.A Rascals Musketeer Valkyrie Dark Prince
P.E.K.K.A Zap Valkyrie Dark Prince
Rascals Dark Prince P.E.K.K.A Valkyrie
Rascals Musketeer Valkyrie
Rascals Zap Musketeer Valkyrie Dark Prince Freeze P.E.K.K.A
Valkyrie Zap Rascals Musketeer Dark Prince Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer Valkyrie Freeze
Zap Musketeer
Rascals Musketeer Valkyrie Dark Prince Freeze
Zap Valkyrie Dark Prince
Zap Musketeer Freeze
Musketeer
Zap Freeze
Zap
Musketeer
Zap Musketeer Valkyrie Dark Prince
Zap Musketeer
Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer
Musketeer
Freeze
Zap Musketeer Dark Prince
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Freeze Valkyrie Dark Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer Freeze
Zap Musketeer
Zap Freeze
P.E.K.K.A
Zap Musketeer Dark Prince Freeze
Zap Musketeer
Freeze
Rascals Musketeer Valkyrie Dark Prince
Zap Musketeer
Zap
Musketeer Dark Prince P.E.K.K.A
Zap Rascals Musketeer Freeze
Zap Musketeer
Zap Musketeer Dark Prince Freeze

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