My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Bandit Inferno Dragon
Giant Snowball
Wall Breakers Witch Inferno Dragon
Zap
Royal Giant Wall Breakers Witch Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Wall Breakers Witch Bandit Electro Wizard
The Log
Royal Giant Wall Breakers Witch Bandit
Earthquake
Witch
Arrows
Wall Breakers Witch
Royal Delivery
Valkyrie Wall Breakers Witch Bandit Electro Wizard Inferno Dragon
Fireball
Wall Breakers Witch Bandit Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Valkyrie Witch Bandit Electro Wizard Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Bandit Valkyrie Electro Wizard Inferno Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Bandit Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Wall Breakers Bandit
Royal Giant
Arrows Witch Bandit Electro Wizard
Valkyrie
Wall Breakers Witch Bandit Electro Wizard
Wall Breakers
Valkyrie Arrows Electro Wizard
Witch
Royal Giant Valkyrie Bandit
Bandit
Arrows Royal Giant Valkyrie Witch Electro Wizard
Electro Wizard
Royal Giant Valkyrie Wall Breakers Bandit
Inferno Dragon

Defense Synergies 0 9

Arrows
Valkyrie Bandit
Royal Giant
Valkyrie
Arrows Witch Bandit Electro Wizard
Wall Breakers
Witch
Valkyrie Bandit Electro Wizard
Bandit
Arrows Valkyrie Witch Electro Wizard
Electro Wizard
Valkyrie Witch Bandit Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Inferno Dragon Valkyrie Witch Bandit Electro Wizard
Witch Valkyrie Bandit Electro Wizard Inferno Dragon
Witch Inferno Dragon Valkyrie Bandit Electro Wizard
Arrows Valkyrie
Arrows Valkyrie Bandit Electro Wizard
Electro Wizard Inferno Dragon Arrows Witch
Arrows Valkyrie Bandit Electro Wizard
Witch Inferno Dragon
Valkyrie Bandit Electro Wizard
Valkyrie Witch Electro Wizard Arrows Bandit
Arrows Inferno Dragon Witch Electro Wizard
Valkyrie Witch Bandit Electro Wizard
Valkyrie Arrows Witch Electro Wizard
Inferno Dragon Bandit Electro Wizard
Bandit Electro Wizard Inferno Dragon
Arrows Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Bandit Electro Wizard
Arrows Valkyrie Witch Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Arrows Witch Bandit Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bandit Electro Wizard
Bandit Electro Wizard Arrows Valkyrie Inferno Dragon
Bandit Valkyrie Witch Electro Wizard
Valkyrie Bandit Electro Wizard
Valkyrie Witch Bandit Inferno Dragon
Arrows Witch Electro Wizard
Valkyrie Witch Bandit Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Valkyrie Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Witch
Arrows Valkyrie Electro Wizard
Valkyrie Witch Bandit
Valkyrie Witch
Witch Electro Wizard Valkyrie Inferno Dragon
Arrows Valkyrie Witch Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows Bandit
Electro Wizard
Arrows Valkyrie Bandit Electro Wizard
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows
Arrows Bandit Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Witch Bandit Electro Wizard
Arrows Witch Bandit
Arrows Bandit
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Witch Bandit
Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
Witch Electro Wizard
Witch Electro Wizard
Witch Bandit Electro Wizard
Inferno Dragon

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