My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Princess Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Giant Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Ram Rider
Giant Snowball
Fire Spirit Goblins Princess Ram Rider
Zap
Fire Spirit Goblins Royal Giant Princess Ram Rider
Barbarian Barrel
Fire Spirit Goblins Princess
The Log
Fire Spirit Goblins Royal Giant Princess Ram Rider
Earthquake
Arrows
Fire Spirit Goblins Princess
Royal Delivery
Fire Spirit Goblins Princess Ram Rider
Fireball
Princess Ram Rider
Poison
Princess
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Void Princess Ram Rider Royal Giant Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Void Princess

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Ram Rider
Goblins
Royal Giant
Royal Giant
Fire Spirit Lightning Goblins Void Princess
Void
Royal Giant
Lightning
Royal Giant Ram Rider
Princess
Royal Giant Mega Knight
Ram Rider
Lightning Fire Spirit Mega Knight
Mega Knight
Princess Ram Rider

Defense Synergies 0 2

Fire Spirit
Goblins
Princess
Royal Giant
Void
Lightning
Princess
Goblins Mega Knight
Ram Rider
Mega Knight
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Void Ram Rider
Goblins Ram Rider Mega Knight
Ram Rider Mega Knight Fire Spirit Goblins Void Lightning
Goblins Ram Rider Mega Knight
Lightning Princess Mega Knight
Fire Spirit Goblins Mega Knight
Lightning Ram Rider Fire Spirit Void Princess
Lightning Void Ram Rider Mega Knight
Goblins Princess
Fire Spirit Goblins Mega Knight
Goblins Princess Ram Rider Mega Knight
Princess Ram Rider
Mega Knight Fire Spirit Lightning Ram Rider
Fire Spirit Mega Knight Goblins Princess
Ram Rider Mega Knight
Lightning Ram Rider Mega Knight
Mega Knight Goblins
Fire Spirit Mega Knight Goblins Ram Rider
Fire Spirit Princess Ram Rider Mega Knight
Ram Rider
Mega Knight Fire Spirit Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Void
Void Lightning Mega Knight
Mega Knight Goblins Lightning Ram Rider
Lightning Mega Knight Ram Rider
Ram Rider Mega Knight
Fire Spirit Princess Ram Rider
Goblins Void Lightning Ram Rider
Mega Knight
Void Lightning Mega Knight Goblins
Mega Knight
Lightning Mega Knight Void
Lightning Mega Knight Ram Rider
Princess Mega Knight
Goblins Lightning
Mega Knight Princess
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Princess
Void Princess Ram Rider
Lightning Void
Lightning Void
Fire Spirit Mega Knight
Fire Spirit Princess Ram Rider
Fire Spirit Princess
Fire Spirit Lightning Princess Ram Rider
Void Lightning Ram Rider
Lightning Fire Spirit Goblins Void
Void Lightning Princess Ram Rider
Void Lightning Fire Spirit Princess
Lightning Fire Spirit Void Princess
Lightning Void Princess
Lightning Princess
Lightning Princess
Lightning Princess Mega Knight
Lightning
Lightning
Void Lightning Fire Spirit Princess Mega Knight
Lightning Fire Spirit Princess Mega Knight
Lightning Void Mega Knight
Lightning Void Princess
Void Lightning
Lightning Void
Fire Spirit Princess Mega Knight
Void Lightning Princess Ram Rider
Void Lightning Princess Ram Rider Mega Knight
Void Lightning
Lightning Fire Spirit Princess
Lightning Void
Lightning Void
Void Lightning Mega Knight
Void Lightning Princess
Mega Knight
Lightning Princess
Lightning Fire Spirit Void Princess
Lightning Fire Spirit Princess Ram Rider
Void Lightning Princess Mega Knight
Lightning Princess
Void Lightning
Mega Knight
Lightning Princess
Void Lightning Princess
Void Lightning Princess Mega Knight

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