My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Wall Breakers P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Wall Breakers Miner
Giant Snowball
Minions Wall Breakers Witch Miner Lumberjack
Zap
Minions Royal Giant Wall Breakers Witch
Barbarian Barrel
Wall Breakers Witch Lumberjack
The Log
Royal Giant Wall Breakers Witch Lumberjack
Earthquake
Witch
Arrows
Minions Wall Breakers Witch
Royal Delivery
Minions Wall Breakers Witch P.E.K.K.A Miner Lumberjack
Fireball
Minions Wall Breakers Witch Lumberjack
Poison
Minions Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Void Miner Lumberjack Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Minions Void Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner Wall Breakers P.E.K.K.A Lumberjack
Royal Giant
Minions Miner Void Witch Lumberjack
Wall Breakers
Miner Minions
Void
Royal Giant
Witch
Royal Giant P.E.K.K.A Miner Lumberjack
P.E.K.K.A
Minions Witch Lumberjack
Miner
Minions Royal Giant Wall Breakers Witch Lumberjack
Lumberjack
Minions Royal Giant Witch P.E.K.K.A Miner

Defense Synergies 0 3

Minions
P.E.K.K.A Lumberjack
Royal Giant
Wall Breakers
Void
Witch
Lumberjack
P.E.K.K.A
Minions
Miner
Lumberjack
Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Void
P.E.K.K.A Lumberjack Minions Witch
Witch P.E.K.K.A Lumberjack Minions Void
Witch P.E.K.K.A Lumberjack Minions
P.E.K.K.A Lumberjack
Minions Lumberjack
Minions Void Witch
Void P.E.K.K.A
Witch P.E.K.K.A Minions Lumberjack
Miner Lumberjack
Minions Witch Lumberjack
Minions Witch
P.E.K.K.A Lumberjack Minions Witch
Minions Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Minions Witch P.E.K.K.A Lumberjack
Minions Witch Lumberjack
Witch Minions Lumberjack
P.E.K.K.A Lumberjack
Minions Witch P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Void Witch P.E.K.K.A
Void Miner Lumberjack
P.E.K.K.A Lumberjack Minions Witch
P.E.K.K.A Lumberjack
P.E.K.K.A Witch Lumberjack
Minions Witch
P.E.K.K.A Minions Void Witch Lumberjack
P.E.K.K.A Lumberjack
Void P.E.K.K.A Minions Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Witch Lumberjack
P.E.K.K.A Void
P.E.K.K.A Witch Lumberjack
Witch
Witch Minions P.E.K.K.A Lumberjack
Minions Witch P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Miner
Void Miner
Void
Minions Witch
Witch
Void Miner
Minions Void Lumberjack
Void Miner
Void
Void Miner
Minions Void
Witch
Minions
Void
Void Witch Miner
Minions Void
Void
Void
Void
Witch
Witch
Void Miner Witch
Void Witch Miner
Void Miner
Void Witch
Minions Void Witch
Void
Void Miner
Void
P.E.K.K.A
Minions Void Witch
Witch
Void Miner Lumberjack
Void
P.E.K.K.A
Minions Witch
Void Witch
Void Witch Miner
P.E.K.K.A
Void
Void

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