My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Bomber Goblin Gang Goblin Barrel Witch
Zap
Bomber Goblin Gang Royal Giant Goblin Barrel Witch
Barbarian Barrel
Bomber Goblin Gang Goblin Barrel Witch Electro Wizard
The Log
Bomber Goblin Gang Royal Giant Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Bomber Goblin Gang Goblin Barrel Witch
Arrows
Bomber Goblin Gang Goblin Barrel Witch
Royal Delivery
Bomber Goblin Gang Mini P.E.K.K.A Goblin Barrel Witch Electro Wizard
Fireball
Bomber Goblin Gang Goblin Barrel Witch Electro Wizard
Poison
Bomber Goblin Gang Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Goblin Barrel Mini P.E.K.K.A Poison Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Goblin Barrel Mini P.E.K.K.A

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A
Goblin Gang
Goblin Barrel Royal Giant Mini P.E.K.K.A
Royal Giant
Bomber Goblin Barrel Poison Goblin Gang Witch Electro Wizard
Mini P.E.K.K.A
Bomber Goblin Gang Electro Wizard
Goblin Barrel
Goblin Gang Royal Giant
Poison
Royal Giant
Witch
Royal Giant
Electro Wizard
Royal Giant Mini P.E.K.K.A

Defense Synergies 1 7

Bomber
Mini P.E.K.K.A Electro Wizard
Goblin Gang
Mini P.E.K.K.A Electro Wizard
Royal Giant
Mini P.E.K.K.A
Electro Wizard Bomber Goblin Gang Witch
Goblin Barrel
Poison
Electro Wizard
Witch
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bomber Goblin Gang Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Mini P.E.K.K.A Bomber Goblin Gang Witch Electro Wizard
Goblin Gang Mini P.E.K.K.A Witch Bomber Electro Wizard
Mini P.E.K.K.A Witch Bomber Goblin Gang Electro Wizard
Bomber Mini P.E.K.K.A Poison
Goblin Gang Bomber Electro Wizard
Electro Wizard Goblin Gang Poison Witch
Poison Electro Wizard
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Bomber Mini P.E.K.K.A Electro Wizard
Goblin Gang Poison Witch Electro Wizard Bomber
Goblin Gang Poison Witch Electro Wizard
Mini P.E.K.K.A Bomber Goblin Gang Witch Electro Wizard
Bomber Goblin Gang Mini P.E.K.K.A Poison Witch Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Bomber Goblin Gang Mini P.E.K.K.A Poison Witch Electro Wizard
Bomber Goblin Gang Witch Electro Wizard
Poison Witch Bomber Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Goblin Gang Mini P.E.K.K.A Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Witch Electro Wizard
Poison Electro Wizard Bomber Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Witch Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Witch
Poison Goblin Gang Witch Electro Wizard
Goblin Gang Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A
Electro Wizard Mini P.E.K.K.A Poison Witch
Witch Goblin Gang
Mini P.E.K.K.A Witch
Poison Electro Wizard
Mini P.E.K.K.A Goblin Gang Witch
Bomber Witch
Goblin Gang Witch Electro Wizard Bomber Mini P.E.K.K.A Poison
Poison Bomber Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Poison
Bomber Poison
Poison Witch
Bomber Poison Witch
Poison
Poison
Goblin Gang Mini P.E.K.K.A Poison Electro Wizard
Poison Electro Wizard
Poison
Poison
Poison
Poison
Bomber Poison Witch
Poison
Poison
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Poison Electro Wizard
Bomber Poison Witch
Poison
Poison
Poison
Poison Bomber Witch
Witch
Poison Witch Electro Wizard
Poison Witch
Poison
Poison Witch Electro Wizard
Electro Wizard Poison Witch
Mini P.E.K.K.A
Poison Bomber
Poison Electro Wizard
Poison
Electro Wizard Goblin Gang Witch
Poison Witch Electro Wizard
Poison Goblin Gang Mini P.E.K.K.A Electro Wizard
Bomber Poison
Poison
Goblin Gang Poison Witch Electro Wizard
Poison Witch Electro Wizard
Poison Witch Electro Wizard

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