My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Baby Dragon Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Furnace Baby Dragon
Zap
Minions Royal Giant Furnace
Barbarian Barrel
Furnace Wizard Electro Wizard
The Log
Royal Giant Furnace
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Wizard Baby Dragon Electro Wizard
Fireball
Minions Furnace Wizard Baby Dragon Electro Wizard
Poison
Minions Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Baby Dragon Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Furnace Baby Dragon Electro Wizard Golden Knight Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Furnace Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Minions
Royal Giant Baby Dragon
Royal Giant
Arrows Minions Furnace Wizard Baby Dragon Electro Wizard
Furnace
Royal Giant Baby Dragon Golden Knight
Wizard
Royal Giant
Baby Dragon
Minions Royal Giant Furnace Electro Wizard
Electro Wizard
Royal Giant Baby Dragon
Golden Knight
Furnace

Defense Synergies 0 9

Arrows
Furnace Golden Knight
Minions
Baby Dragon Electro Wizard Golden Knight
Royal Giant
Furnace
Arrows Baby Dragon Electro Wizard
Wizard
Electro Wizard Golden Knight
Baby Dragon
Minions Furnace
Electro Wizard
Minions Furnace Wizard
Golden Knight
Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon Electro Wizard Golden Knight
Minions Furnace Electro Wizard
Furnace Minions Electro Wizard
Minions Furnace Electro Wizard
Arrows
Arrows Minions Furnace Baby Dragon Electro Wizard
Minions Furnace Electro Wizard Arrows Wizard Baby Dragon
Arrows Baby Dragon Electro Wizard Golden Knight
Minions Furnace
Electro Wizard
Minions Electro Wizard Arrows Furnace Wizard Baby Dragon
Arrows Minions Furnace Wizard Baby Dragon Electro Wizard
Furnace Minions Wizard Electro Wizard
Wizard Arrows Minions Furnace Baby Dragon Electro Wizard Golden Knight
Furnace Electro Wizard
Furnace Electro Wizard
Wizard Arrows Minions Furnace Electro Wizard
Arrows Minions Furnace Wizard Baby Dragon Electro Wizard Golden Knight
Arrows Furnace Wizard Baby Dragon Minions Electro Wizard
Electro Wizard
Wizard Arrows Minions Furnace Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Electro Wizard
Electro Wizard Arrows Wizard Baby Dragon
Minions Furnace Electro Wizard Golden Knight
Electro Wizard
Arrows Furnace Wizard Minions Baby Dragon Electro Wizard
Minions Furnace Electro Wizard
Electro Wizard Minions Baby Dragon
Minions Golden Knight
Arrows Electro Wizard
Wizard Golden Knight
Wizard Furnace Baby Dragon
Electro Wizard Minions Furnace Baby Dragon Golden Knight
Arrows Minions Wizard Baby Dragon Electro Wizard Golden Knight
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Golden Knight
Arrows Baby Dragon Electro Wizard Golden Knight
Arrows Baby Dragon
Arrows
Wizard Arrows Furnace Baby Dragon
Arrows Wizard Minions Furnace Baby Dragon
Arrows Furnace Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Golden Knight
Minions Electro Wizard
Arrows Wizard Electro Wizard Golden Knight
Arrows Wizard Baby Dragon
Baby Dragon Golden Knight
Arrows Minions Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Wizard Baby Dragon Golden Knight
Arrows Furnace Wizard Baby Dragon
Arrows
Minions
Arrows Wizard Baby Dragon Electro Wizard
Arrows Wizard Baby Dragon Golden Knight
Minions Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Furnace Wizard Baby Dragon
Arrows Wizard Baby Dragon Electro Wizard Golden Knight
Arrows Wizard Baby Dragon Golden Knight
Arrows Baby Dragon Golden Knight
Arrows Furnace Wizard Baby Dragon Electro Wizard
Electro Wizard Minions Wizard
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Minions
Arrows Wizard Baby Dragon Electro Wizard
Arrows
Wizard Baby Dragon Electro Wizard
Arrows Wizard Baby Dragon
Arrows
Minions Baby Dragon Electro Wizard Golden Knight
Electro Wizard
Baby Dragon Electro Wizard Golden Knight
Wizard

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