My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Mighty Miner
Giant Snowball
Bomber Goblin Gang Musketeer Mighty Miner
Zap
Bomber Goblin Gang Royal Giant Mighty Miner
Barbarian Barrel
Bomber Goblin Gang Musketeer Wizard
The Log
Bomber Goblin Gang Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Mini P.E.K.K.A Musketeer Wizard
Fireball
Bomber Goblin Gang Musketeer Wizard Mighty Miner
Poison
Bomber Goblin Gang Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard Mighty Miner
Rocket
Musketeer Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Mini P.E.K.K.A Musketeer Mighty Miner Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Mini P.E.K.K.A Mighty Miner
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Bomber Arrows Goblin Gang Musketeer Wizard
Mini P.E.K.K.A
Bomber Arrows Goblin Gang Musketeer Wizard
Musketeer
Royal Giant Mini P.E.K.K.A
Wizard
Royal Giant Mini P.E.K.K.A
Mighty Miner
Arrows

Defense Synergies 1 6

Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Goblin Gang
Musketeer Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Bomber Arrows Goblin Gang Musketeer Wizard
Musketeer
Goblin Gang Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A Mighty Miner
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Wizard
Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Bomber Musketeer
Mini P.E.K.K.A Goblin Gang Musketeer
Bomber Arrows Mini P.E.K.K.A
Arrows Goblin Gang Bomber Musketeer
Musketeer Arrows Goblin Gang Wizard
Arrows Musketeer
Mini P.E.K.K.A Mighty Miner Goblin Gang Musketeer
Goblin Gang Bomber Mini P.E.K.K.A Musketeer
Goblin Gang Bomber Arrows Musketeer Wizard
Arrows Musketeer Goblin Gang Wizard
Mini P.E.K.K.A Bomber Goblin Gang Musketeer Wizard
Bomber Wizard Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Wizard Bomber Arrows Goblin Gang Mini P.E.K.K.A Musketeer
Arrows Bomber Goblin Gang Musketeer Wizard
Arrows Wizard Bomber Musketeer
Mini P.E.K.K.A Musketeer
Bomber Goblin Gang Wizard Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Bomber Arrows Goblin Gang Mini P.E.K.K.A Musketeer Wizard
Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Mighty Miner
Arrows Wizard Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mighty Miner
Mini P.E.K.K.A
Goblin Gang Musketeer
Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Goblin Gang Wizard
Wizard Bomber Musketeer
Goblin Gang Bomber Mini P.E.K.K.A Musketeer Mighty Miner
Arrows Bomber Mini P.E.K.K.A Musketeer Wizard Mighty Miner
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Bomber Wizard Arrows
Arrows Wizard Musketeer
Bomber Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Mini P.E.K.K.A Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer Wizard
Bomber Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Bomber Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Bomber Arrows Musketeer Wizard
Arrows
Mighty Miner
Arrows Wizard
Goblin Gang Musketeer
Arrows Musketeer Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Musketeer Wizard
Arrows Bomber Musketeer Wizard
Arrows
Musketeer
Goblin Gang Musketeer
Musketeer
Musketeer
Wizard

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