My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Guards
Zap
Bats Royal Giant Guards
Barbarian Barrel
Electro Spirit Bomb Tower Wizard Guards
The Log
Electro Spirit Royal Giant Guards
Earthquake
Bomb Tower Guards
Arrows
Electro Spirit Bats Guards
Royal Delivery
Electro Spirit Bats Wizard Guards Bowler
Fireball
Bomb Tower Wizard Bowler
Poison
Bats Bomb Tower Wizard Guards
Lightning
Bomb Tower Wizard Bowler
Rocket
Bomb Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Guards Bomb Tower Wizard Bowler Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Bats Guards Bomb Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Bowler
Bats
Royal Giant Bowler
Royal Giant
Bats Lightning Electro Spirit Wizard Guards Bowler
Bomb Tower
Wizard
Royal Giant
Guards
Royal Giant
Bowler
Electro Spirit Bats Royal Giant Lightning
Lightning
Royal Giant Bowler

Defense Synergies 0 3

Electro Spirit
Bats
Bomb Tower Bowler
Royal Giant
Bomb Tower
Bats
Wizard
Guards
Guards
Wizard
Bowler
Bats
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Wizard
Bomb Tower Bats
Bomb Tower Bowler Bats Lightning
Bomb Tower Bats Guards Bowler
Lightning Bomb Tower Bowler
Bowler Electro Spirit Bats Bomb Tower Guards
Bats Lightning Electro Spirit Bomb Tower Wizard
Bowler Lightning Electro Spirit Bomb Tower
Bomb Tower
Guards Bowler
Bats Guards Electro Spirit Bomb Tower Wizard Bowler
Bats Wizard
Bomb Tower Bowler Bats Wizard Guards Lightning
Bomb Tower Wizard Bowler Electro Spirit Bats Guards
Bomb Tower
Bomb Tower Bowler Lightning
Bomb Tower Wizard Bats Bowler
Bomb Tower Electro Spirit Bats Wizard Guards Bowler
Bomb Tower Wizard Electro Spirit Bats Guards Bowler
Bomb Tower
Wizard Bowler Electro Spirit Bats Bomb Tower Guards
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler
Bomb Tower Wizard Bowler Lightning
Guards Bats Bomb Tower Bowler Lightning
Guards Bowler Lightning Bats
Guards Bowler
Wizard Electro Spirit Bats Bomb Tower
Guards Bats Bomb Tower Bowler Lightning
Bomb Tower
Lightning Electro Spirit Bats Bomb Tower
Guards
Bats Bomb Tower Guards Bowler
Lightning Guards Bowler
Bowler Lightning Bomb Tower Wizard Guards
Wizard Bomb Tower Bowler
Guards Electro Spirit Bats Bomb Tower Bowler Lightning
Bats Bowler Electro Spirit Bomb Tower Wizard
Electro Spirit Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Bowler
Lightning
Lightning Guards
Wizard Bowler
Wizard Electro Spirit Bats
Wizard Bowler
Wizard Bowler Lightning
Wizard Lightning
Lightning Bats Guards Bowler
Lightning Wizard Bowler
Lightning Wizard
Lightning Bowler
Lightning
Lightning
Lightning Wizard Bowler
Lightning Wizard Bowler
Lightning
Bats Lightning
Lightning Wizard Bowler
Lightning Wizard Bowler
Lightning Bowler
Lightning Wizard
Bowler Lightning
Lightning
Electro Spirit Wizard Bowler
Wizard Bowler Lightning
Lightning Wizard Bowler
Lightning
Lightning Bats Wizard
Lightning Electro Spirit Bats Wizard Guards
Lightning Bowler
Lightning Wizard
Lightning Electro Spirit
Wizard Bowler Lightning
Lightning Electro Spirit Bats Guards
Lightning Wizard
Lightning Wizard Bowler
Wizard Bowler Lightning
Lightning
Electro Spirit Bats Guards Bowler Lightning
Bats Lightning
Lightning Bowler
Lightning Wizard Bowler

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