My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Giant Mega Minion Goblin Cage Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion
Zap
Royal Giant
Barbarian Barrel
Ice Spirit Knight Goblin Cage Wizard
The Log
Ice Spirit Royal Giant Goblin Cage
Earthquake
Goblin Cage
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Mega Minion Goblin Cage Wizard
Fireball
Mega Minion Goblin Cage Wizard
Poison
Mega Minion Goblin Cage Wizard
Lightning
Knight Mega Minion Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Mega Minion Fireball Goblin Cage Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Mega Minion

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Royal Giant Goblin Cage Royal Giant Mega Minion
Zap
Ice Spirit Mega Minion Fireball Knight Royal Giant Goblin Cage
Knight
Ice Spirit Mega Minion Zap Fireball Wizard
Royal Giant
Ice Spirit Fireball Ice Spirit Zap Mega Minion Wizard
Mega Minion
Zap Knight Ice Spirit Royal Giant Fireball
Fireball
Zap Royal Giant Knight Mega Minion
Goblin Cage
Ice Spirit Zap
Wizard
Knight Royal Giant

Defense Synergies 5 13

Ice Spirit
Zap Goblin Cage Knight Mega Minion Fireball Wizard
Zap
Ice Spirit Mega Minion Fireball Knight Goblin Cage
Knight
Mega Minion Ice Spirit Zap Fireball Goblin Cage Wizard
Royal Giant
Mega Minion
Zap Knight Ice Spirit Goblin Cage Wizard
Fireball
Zap Ice Spirit Knight Goblin Cage
Goblin Cage
Ice Spirit Zap Knight Mega Minion Fireball Wizard
Wizard
Ice Spirit Knight Mega Minion Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Fireball Goblin Cage Wizard
Ice Spirit Zap Knight Mega Minion Goblin Cage
Goblin Cage Knight Mega Minion
Goblin Cage Knight Mega Minion
Fireball Goblin Cage
Fireball Zap Mega Minion
Mega Minion Ice Spirit Zap Fireball Goblin Cage Wizard
Zap Fireball Goblin Cage
Goblin Cage
Knight Ice Spirit
Zap Knight Mega Minion Fireball Wizard
Mega Minion Zap Fireball Wizard
Goblin Cage Ice Spirit Zap Knight Fireball Wizard
Fireball Wizard Ice Spirit Zap Mega Minion Goblin Cage
Knight Goblin Cage
Ice Spirit Zap Fireball Goblin Cage
Wizard Knight Fireball Goblin Cage
Ice Spirit Fireball Goblin Cage Zap Knight Mega Minion Wizard
Zap Goblin Cage Wizard Ice Spirit Knight Mega Minion Fireball
Goblin Cage
Wizard Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Goblin Cage
Fireball Zap Knight Mega Minion Wizard
Ice Spirit Zap Knight Goblin Cage
Zap Knight Fireball Goblin Cage
Knight Goblin Cage
Fireball Wizard Ice Spirit Zap
Knight Mega Minion Fireball Goblin Cage
Knight Goblin Cage
Zap Goblin Cage Ice Spirit Knight Mega Minion Fireball
Mega Minion Goblin Cage
Knight Mega Minion Goblin Cage
Zap Fireball Goblin Cage
Knight Fireball Goblin Cage Wizard
Wizard Fireball Goblin Cage
Ice Spirit Zap Knight Mega Minion Fireball Goblin Cage
Zap Mega Minion Fireball Goblin Cage Wizard
Zap Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Ice Spirit Zap Mega Minion
Wizard
Fireball Ice Spirit Zap Wizard
Fireball Zap Wizard
Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Mega Minion Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Ice Spirit Fireball Wizard
Mega Minion
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Ice Spirit Mega Minion Fireball Wizard
Mega Minion Fireball
Zap Fireball Wizard
Zap Ice Spirit Fireball
Fireball Wizard
Zap Ice Spirit Fireball
Fireball Zap Mega Minion Wizard
Fireball
Fireball Knight Mega Minion Wizard
Zap Fireball Wizard
Zap Fireball
Mega Minion
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball
Fireball Wizard

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