My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Furnace Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Elite Barbarians Dark Prince
Giant Snowball
Bomber Furnace
Zap
Bomber Royal Giant Furnace Dark Prince
Barbarian Barrel
Bomber Elite Barbarians Furnace Wizard Dark Prince
The Log
Bomber Royal Giant Elite Barbarians Furnace Dark Prince
Earthquake
Bomber Furnace
Arrows
Bomber Furnace
Royal Delivery
Bomber Elite Barbarians Wizard Dark Prince
Fireball
Bomber Elite Barbarians Furnace Wizard
Poison
Bomber Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard Dark Prince
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Furnace Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Furnace Dark Prince Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap The Log Furnace

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Elite Barbarians Dark Prince
Zap
Elite Barbarians Bomber Royal Giant Furnace Dark Prince The Log
Royal Giant
Bomber Furnace Zap Elite Barbarians Wizard Dark Prince The Log
Elite Barbarians
Zap Bomber Royal Giant Furnace Wizard The Log
Furnace
Royal Giant Zap Elite Barbarians Dark Prince
Wizard
Royal Giant Elite Barbarians Dark Prince
Dark Prince
Bomber Zap Royal Giant Furnace Wizard
The Log
Zap Royal Giant Elite Barbarians

Defense Synergies 1 13

Bomber
Zap Dark Prince The Log
Zap
Bomber Elite Barbarians Furnace Dark Prince The Log
Royal Giant
Elite Barbarians
Dark Prince Zap Wizard The Log
Furnace
Zap Dark Prince
Wizard
Elite Barbarians Dark Prince The Log
Dark Prince
Elite Barbarians Bomber Zap Furnace Wizard The Log
The Log
Bomber Zap Elite Barbarians Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard The Log
Elite Barbarians Zap Furnace Dark Prince The Log
Furnace Bomber Elite Barbarians Dark Prince
Elite Barbarians Furnace Dark Prince
Bomber Elite Barbarians Dark Prince The Log
The Log Bomber Zap Furnace Dark Prince
Furnace Zap Wizard
Zap The Log
Elite Barbarians Furnace
Elite Barbarians Bomber Dark Prince
Bomber Zap Furnace Wizard Dark Prince The Log
Zap Furnace Wizard
Furnace Bomber Zap Elite Barbarians Wizard Dark Prince The Log
Bomber Wizard Zap Furnace Dark Prince The Log
Elite Barbarians Furnace
Zap Elite Barbarians Furnace The Log
Wizard Bomber Elite Barbarians Furnace Dark Prince
Bomber Zap Elite Barbarians Furnace Wizard Dark Prince The Log
Zap Furnace Wizard The Log Bomber Dark Prince
Elite Barbarians
Bomber Wizard Dark Prince Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace Dark Prince
Bomber Zap Elite Barbarians Wizard The Log
Zap Elite Barbarians Furnace Dark Prince The Log
Dark Prince Zap Elite Barbarians The Log
Elite Barbarians Dark Prince
Furnace Wizard Zap
Dark Prince Elite Barbarians Furnace
Elite Barbarians Dark Prince
Zap Elite Barbarians Dark Prince The Log
Elite Barbarians Dark Prince
Zap Elite Barbarians Dark Prince The Log
Elite Barbarians Dark Prince Wizard
Wizard Bomber Furnace
Elite Barbarians Bomber Zap Furnace Dark Prince The Log
Bomber Zap Elite Barbarians Wizard Dark Prince The Log
Bomber Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Dark Prince The Log
Bomber Wizard Zap Furnace Dark Prince The Log
Wizard Zap Furnace
Bomber Furnace Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians
Zap Wizard Dark Prince The Log
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians Furnace The Log
Bomber Zap Furnace Wizard The Log
Furnace Wizard The Log
Bomber
Bomber Zap Wizard Dark Prince The Log
Bomber Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Bomber Furnace Wizard Dark Prince
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Furnace Wizard
Zap Wizard
Elite Barbarians
Bomber Zap Wizard The Log
Zap
Wizard The Log
Zap Dark Prince
Zap Wizard
The Log
Wizard Dark Prince
The Log Bomber Zap Wizard
Zap
Elite Barbarians Dark Prince
Zap Elite Barbarians The Log
Zap
Zap Dark Prince The Log
Wizard

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