My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Furnace Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Skeletons Goblin Gang Furnace
Zap
Skeletons Goblin Gang Royal Giant Furnace
Barbarian Barrel
Skeletons Goblin Gang Elite Barbarians Furnace Wizard
The Log
Skeletons Goblin Gang Royal Giant Elite Barbarians Furnace
Earthquake
Skeletons Goblin Gang Furnace
Arrows
Skeletons Goblin Gang Furnace
Royal Delivery
Skeletons Goblin Gang Elite Barbarians Wizard Mother Witch
Fireball
Goblin Gang Elite Barbarians Furnace Wizard Mother Witch
Poison
Goblin Gang Furnace Wizard Mother Witch
Lightning
Elite Barbarians Furnace Wizard Mother Witch
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Fireball Furnace Mother Witch Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Goblin Gang Fireball Furnace

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Royal Giant
Royal Giant
Fireball Furnace Mother Witch Goblin Gang Elite Barbarians Wizard
Elite Barbarians
Royal Giant Fireball Furnace Wizard
Fireball
Royal Giant Elite Barbarians
Furnace
Royal Giant Elite Barbarians
Wizard
Royal Giant Elite Barbarians
Mother Witch
Royal Giant

Defense Synergies 1 5

Skeletons
Elite Barbarians Furnace Wizard
Goblin Gang
Furnace
Royal Giant
Elite Barbarians
Mother Witch Skeletons Wizard
Fireball
Furnace
Skeletons Goblin Gang
Wizard
Skeletons Elite Barbarians
Mother Witch
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Skeletons Goblin Gang Furnace
Goblin Gang Furnace Skeletons Elite Barbarians
Elite Barbarians Skeletons Goblin Gang Furnace
Elite Barbarians Fireball
Goblin Gang Fireball Skeletons Furnace Mother Witch
Furnace Goblin Gang Fireball Wizard
Fireball
Skeletons Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Skeletons
Goblin Gang Mother Witch Skeletons Fireball Furnace Wizard
Goblin Gang Fireball Furnace Wizard
Furnace Skeletons Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Goblin Gang Furnace
Elite Barbarians Goblin Gang Furnace
Goblin Gang Elite Barbarians Fireball Furnace
Wizard Skeletons Goblin Gang Elite Barbarians Fireball Furnace
Fireball Goblin Gang Elite Barbarians Furnace Wizard
Furnace Wizard Fireball Mother Witch
Elite Barbarians
Goblin Gang Wizard Elite Barbarians Fireball Furnace Mother Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Elite Barbarians Fireball Furnace
Fireball Goblin Gang Elite Barbarians Wizard
Goblin Gang Skeletons Elite Barbarians Furnace
Goblin Gang Elite Barbarians Fireball
Skeletons Goblin Gang Elite Barbarians
Fireball Furnace Wizard Mother Witch Skeletons Goblin Gang
Goblin Gang Skeletons Elite Barbarians Fireball Furnace
Elite Barbarians
Skeletons Elite Barbarians Fireball
Skeletons Goblin Gang
Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Skeletons Goblin Gang Fireball Wizard
Wizard Fireball Furnace
Goblin Gang Elite Barbarians Skeletons Fireball Furnace
Elite Barbarians Fireball Wizard Mother Witch
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Furnace
Fireball Wizard Mother Witch Furnace
Furnace Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Fireball Wizard
Fireball Wizard Mother Witch
Fireball
Fireball Wizard
Fireball
Mother Witch Fireball Furnace Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Fireball Furnace Wizard Mother Witch
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball
Fireball
Fireball
Fireball Wizard

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