My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Bandit
Barbarian Barrel
Goblin Gang Wizard Executioner Bandit
The Log
Goblin Gang Royal Giant Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Executioner P.E.K.K.A Bandit
Fireball
Goblin Gang Wizard Executioner Bandit
Poison
Goblin Gang Wizard Executioner
Lightning
Wizard Executioner Bandit
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Bandit Wizard Executioner Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Bandit

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Royal Giant Executioner Bandit
Goblin Gang
Royal Giant P.E.K.K.A Bandit
Royal Giant
Zap Goblin Gang Wizard Tornado Executioner Bandit
Wizard
Tornado Royal Giant P.E.K.K.A Bandit
Tornado
Zap Wizard Executioner P.E.K.K.A Royal Giant
Executioner
Tornado Zap Royal Giant P.E.K.K.A Bandit
P.E.K.K.A
Zap Tornado Goblin Gang Wizard Executioner
Bandit
Zap Goblin Gang Royal Giant Wizard Executioner

Defense Synergies 3 10

Zap
Goblin Gang Tornado Executioner P.E.K.K.A Bandit
Goblin Gang
Zap P.E.K.K.A Bandit
Royal Giant
Wizard
Tornado P.E.K.K.A Bandit
Tornado
Wizard Executioner P.E.K.K.A Zap
Executioner
Tornado Zap Bandit
P.E.K.K.A
Tornado Zap Goblin Gang Wizard
Bandit
Zap Goblin Gang Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
P.E.K.K.A Zap Goblin Gang Executioner Bandit
Goblin Gang Tornado P.E.K.K.A Executioner Bandit
P.E.K.K.A Goblin Gang Bandit
Tornado P.E.K.K.A
Goblin Gang Tornado Zap Executioner Bandit
Tornado Zap Goblin Gang Wizard Executioner
Zap P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Bandit
Goblin Gang Executioner Zap Wizard Tornado Bandit
Executioner Zap Goblin Gang Wizard Tornado
P.E.K.K.A Zap Goblin Gang Wizard Bandit
Wizard Executioner Zap Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang Bandit
Tornado Zap Goblin Gang P.E.K.K.A Bandit
Wizard Goblin Gang Tornado Executioner P.E.K.K.A
Zap Goblin Gang Wizard Tornado Executioner Bandit
Zap Wizard Tornado Executioner Bandit
P.E.K.K.A Tornado
Goblin Gang Wizard Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit
Bandit Zap Goblin Gang Wizard Executioner
Goblin Gang P.E.K.K.A Bandit Zap
Goblin Gang P.E.K.K.A Zap Tornado Bandit
P.E.K.K.A Goblin Gang Executioner Bandit
Wizard Executioner Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A Bandit
P.E.K.K.A
Zap P.E.K.K.A Tornado Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Wizard Executioner Bandit
Wizard Executioner
Goblin Gang Zap Tornado Executioner P.E.K.K.A
Executioner Zap Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Executioner Bandit
Bandit
Wizard Executioner Zap
Wizard Executioner Zap Tornado
Wizard Tornado Executioner
Zap Wizard Tornado Executioner
Zap Wizard Tornado Bandit
Goblin Gang Tornado
Zap Wizard Tornado Bandit
Zap Wizard Tornado Executioner
Executioner Bandit
Bandit
Zap
Zap Wizard Executioner Bandit
Wizard Executioner Bandit
Tornado
Zap Wizard Executioner Bandit
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Executioner
Zap Wizard Tornado Executioner Bandit
Zap Wizard Tornado Bandit
Zap Tornado Bandit
Zap Wizard Tornado Executioner
Zap Wizard
Zap Wizard Bandit
Zap
P.E.K.K.A
Wizard
Zap Goblin Gang Bandit
Zap Wizard Tornado Executioner
Goblin Gang Wizard Executioner
Zap Wizard Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Goblin Gang Tornado
Zap Tornado Executioner
Zap Tornado Executioner Bandit
P.E.K.K.A
Wizard

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