My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Miner Fisherman
Giant Snowball
Goblins Mega Minion Guards Miner Fisherman
Zap
Goblins Royal Giant Guards Fisherman
Barbarian Barrel
Goblins Wizard Guards
The Log
Goblins Royal Giant Guards Fisherman
Earthquake
Guards
Arrows
Goblins Guards
Royal Delivery
Goblins Mega Minion Wizard Guards Miner Fisherman
Fireball
Mega Minion Wizard Fisherman
Poison
Mega Minion Wizard Guards Fisherman
Lightning
Mega Minion Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Mega Minion Guards Miner Fisherman Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Mega Minion Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Royal Giant
Arrows
Royal Giant Mega Minion Miner
Royal Giant
Arrows Miner Fisherman Goblins Mega Minion Wizard Guards
Mega Minion
Arrows Royal Giant Miner
Wizard
Royal Giant Miner
Guards
Miner Royal Giant
Miner
Goblins Royal Giant Guards Arrows Mega Minion Wizard
Fisherman
Royal Giant

Defense Synergies 1 9

Goblins
Mega Minion Wizard Fisherman
Arrows
Mega Minion
Royal Giant
Mega Minion
Goblins Arrows Wizard Guards Miner Fisherman
Wizard
Goblins Mega Minion Guards
Guards
Fisherman Mega Minion Wizard
Miner
Mega Minion
Fisherman
Guards Goblins Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard
Goblins Mega Minion Fisherman
Fisherman Goblins Mega Minion
Goblins Mega Minion Guards Fisherman
Arrows
Arrows Goblins Mega Minion Guards
Mega Minion Arrows Wizard
Arrows
Goblins Fisherman
Guards Goblins Miner Fisherman
Goblins Guards Arrows Mega Minion Wizard Fisherman
Arrows Mega Minion Wizard
Wizard Guards
Wizard Goblins Arrows Mega Minion Guards
Fisherman
Wizard Goblins Arrows Fisherman
Arrows Goblins Mega Minion Wizard Guards Fisherman
Arrows Wizard Mega Minion Guards Fisherman
Fisherman
Wizard Goblins Arrows Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Fisherman
Arrows Mega Minion Wizard Miner Fisherman
Guards Goblins Fisherman
Guards Fisherman
Guards Fisherman
Arrows Wizard
Guards Goblins Mega Minion
Fisherman
Goblins Mega Minion
Mega Minion Guards
Mega Minion Guards
Arrows Guards
Wizard Guards
Wizard
Guards Goblins Mega Minion Fisherman
Arrows Mega Minion Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Miner Fisherman
Arrows Miner
Arrows Guards
Wizard Arrows
Arrows Wizard Mega Minion
Arrows Wizard
Arrows Wizard
Arrows Miner Wizard Fisherman
Goblins Guards Fisherman
Miner Arrows Wizard Fisherman
Arrows Wizard
Miner Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Wizard
Arrows Wizard
Arrows
Fisherman
Arrows Mega Minion Wizard Fisherman
Arrows Wizard Miner
Arrows Wizard
Fisherman
Arrows
Arrows Wizard
Mega Minion Fisherman
Arrows Miner Wizard Fisherman
Arrows Wizard Miner Fisherman
Miner Arrows Fisherman
Arrows Wizard
Mega Minion Wizard Guards
Mega Minion
Arrows Wizard Miner
Arrows
Arrows Wizard
Guards
Arrows Mega Minion Wizard
Arrows
Miner Mega Minion Wizard
Arrows Wizard
Arrows
Mega Minion
Guards
Miner

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