My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Executioner Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider Guards
Giant Snowball
Goblin Gang Hog Rider Guards Little Prince
Zap
Goblin Gang Royal Giant Guards Little Prince
Barbarian Barrel
Goblin Gang Wizard Guards Executioner Little Prince
The Log
Goblin Gang Royal Giant Hog Rider Guards Little Prince
Earthquake
Goblin Gang Hog Rider Guards
Arrows
Goblin Gang Guards Little Prince
Royal Delivery
Goblin Gang Hog Rider Wizard Guards Executioner Little Prince
Fireball
Goblin Gang Hog Rider Wizard Executioner Little Prince
Poison
Goblin Gang Wizard Guards Executioner Little Prince
Lightning
Wizard Executioner Little Prince
Rocket
Hog Rider Wizard Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Guards Little Prince Fireball Hog Rider Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Guards Little Prince Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Giant
Royal Giant
Fireball Goblin Gang Hog Rider Wizard Guards Executioner
Fireball
Royal Giant Hog Rider Little Prince
Hog Rider
Goblin Gang Fireball Royal Giant Wizard Guards Executioner Little Prince
Wizard
Royal Giant Hog Rider
Guards
Royal Giant Hog Rider
Executioner
Royal Giant Hog Rider
Little Prince
Fireball Hog Rider

Defense Synergies 0 4

Goblin Gang
Guards
Royal Giant
Fireball
Little Prince
Hog Rider
Wizard
Guards
Guards
Goblin Gang Wizard Executioner
Executioner
Guards
Little Prince
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner
Goblin Gang Executioner
Goblin Gang Executioner
Goblin Gang Guards
Fireball
Goblin Gang Fireball Guards Executioner
Goblin Gang Fireball Wizard Executioner Little Prince
Fireball
Goblin Gang
Goblin Gang Guards Little Prince
Goblin Gang Guards Executioner Fireball Wizard
Executioner Goblin Gang Fireball Wizard
Goblin Gang Fireball Wizard Guards
Fireball Wizard Executioner Goblin Gang Guards
Goblin Gang
Goblin Gang Fireball
Wizard Goblin Gang Fireball Executioner
Fireball Goblin Gang Wizard Guards Executioner Little Prince
Wizard Executioner Fireball Guards Little Prince
Goblin Gang Wizard Fireball Guards Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Fireball
Fireball Goblin Gang Wizard Executioner
Goblin Gang Guards
Goblin Gang Guards Fireball
Goblin Gang Guards Executioner
Fireball Wizard Executioner Goblin Gang
Goblin Gang Guards Fireball
Fireball
Goblin Gang Guards
Guards
Fireball Guards
Goblin Gang Fireball Wizard Guards Executioner
Wizard Fireball Executioner
Goblin Gang Guards Fireball Executioner Little Prince
Executioner Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Executioner
Fireball
Fireball Guards
Fireball Wizard Executioner
Fireball Wizard Executioner
Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Goblin Gang Fireball Guards
Fireball Wizard
Fireball Wizard Executioner
Fireball Executioner
Fireball
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner
Fireball Wizard Little Prince
Fireball
Fireball Wizard
Fireball
Fireball Wizard Executioner Little Prince
Fireball Wizard Executioner
Fireball Wizard
Fireball
Fireball Wizard Executioner Little Prince
Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Guards
Fireball Wizard Executioner
Fireball
Fireball Goblin Gang Wizard Executioner
Fireball Wizard Executioner
Fireball
Executioner
Goblin Gang Fireball Guards
Fireball Executioner
Fireball Executioner Little Prince
Fireball Wizard

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