My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Fisherman Lumberjack
Zap
Royal Giant Guards Fisherman
Barbarian Barrel
Electro Spirit Wizard Guards Lumberjack
The Log
Electro Spirit Royal Giant Guards Fisherman Lumberjack
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Wizard Guards Fisherman Lumberjack
Fireball
Wizard Fisherman Lumberjack
Poison
Wizard Guards Fisherman
Lightning
Wizard Fisherman Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Guards Fisherman Lumberjack Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Guards Fisherman

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Lumberjack
Royal Giant
Lightning Fisherman Electro Spirit Wizard Guards The Log Lumberjack
Wizard
Royal Giant Lumberjack
Guards
Royal Giant The Log Lumberjack
Lightning
Royal Giant
The Log
Royal Giant Guards Fisherman Lumberjack
Fisherman
Royal Giant The Log
Lumberjack
Electro Spirit Royal Giant Wizard Guards The Log

Defense Synergies 1 11

Electro Spirit
The Log Fisherman Lumberjack
Royal Giant
Wizard
Guards The Log Lumberjack
Guards
Fisherman Wizard The Log Lumberjack
Lightning
The Log
The Log
Electro Spirit Wizard Guards Lightning Fisherman Lumberjack
Fisherman
Guards Electro Spirit The Log
Lumberjack
Electro Spirit Wizard Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard The Log
Lumberjack The Log Fisherman
Fisherman Lumberjack Lightning
Lumberjack Guards Fisherman
Lightning The Log Lumberjack
The Log Electro Spirit Guards Lumberjack
Lightning Electro Spirit Wizard
Lightning Electro Spirit The Log
Fisherman Lumberjack
Guards Fisherman Lumberjack
Guards Electro Spirit Wizard The Log Fisherman Lumberjack
Wizard
Lumberjack Wizard Guards Lightning The Log
Wizard Electro Spirit Guards The Log Lumberjack
Lumberjack
Lightning The Log Fisherman Lumberjack
Wizard Fisherman Lumberjack
Electro Spirit Wizard Guards The Log Fisherman Lumberjack
Wizard The Log Electro Spirit Guards Fisherman Lumberjack
Fisherman Lumberjack
Wizard Electro Spirit Guards The Log Fisherman Lumberjack
Guards Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fisherman
Wizard Lightning The Log Fisherman Lumberjack
Guards Lumberjack Lightning The Log Fisherman
Guards Lightning Lumberjack The Log Fisherman
Guards Fisherman Lumberjack
Wizard Electro Spirit
Guards Lightning Lumberjack
Fisherman Lumberjack
Lightning Electro Spirit The Log
Guards
Guards Lumberjack
Lightning Guards The Log
Lightning Wizard Guards Lumberjack
Wizard
Guards Electro Spirit Lightning The Log Fisherman Lumberjack
Electro Spirit Wizard The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards The Log
The Log Fisherman
Lightning The Log
Lightning Guards The Log
Wizard The Log
Wizard Electro Spirit
Wizard The Log
The Log Wizard Lightning
The Log Wizard Lightning Fisherman
Lightning Guards Fisherman Lumberjack
Lightning Wizard The Log Fisherman
Lightning Wizard
Lightning The Log Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning Wizard The Log
Lightning Wizard The Log
Lightning
Lightning Fisherman
Lightning Wizard The Log Fisherman
Lightning Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log Fisherman
Lightning The Log
The Log Electro Spirit Wizard
Fisherman
The Log Wizard Lightning Fisherman
Lightning Wizard The Log Fisherman
Lightning The Log Fisherman
Lightning Wizard
Lightning Electro Spirit Wizard Guards
Lightning
Lightning Wizard The Log
Lightning Electro Spirit
Wizard Lightning The Log
Lightning Electro Spirit Guards
Lightning Wizard
The Log
Lightning Wizard Lumberjack
The Log Wizard Lightning
Lightning
Electro Spirit Guards Lightning The Log
Lightning
Lightning The Log
Lightning Wizard
Fisherman

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