My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel Balloon
Giant Snowball
Bats Musketeer Goblin Barrel Balloon
Zap
Bats Royal Giant Goblin Barrel Balloon
Barbarian Barrel
Musketeer Wizard Goblin Barrel
The Log
Royal Giant Mini P.E.K.K.A Musketeer Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Wizard Goblin Barrel Balloon
Fireball
Musketeer Wizard Goblin Barrel Balloon
Poison
Bats Musketeer Wizard Balloon
Lightning
Mini P.E.K.K.A Musketeer Wizard Balloon
Rocket
Musketeer Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Barrel Mini P.E.K.K.A Musketeer Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Goblin Barrel Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Balloon Mini P.E.K.K.A Barbarian Barrel Goblin Barrel
Royal Giant
Bats Barbarian Barrel Goblin Barrel Musketeer Wizard
Mini P.E.K.K.A
Bats Musketeer Wizard Barbarian Barrel
Musketeer
Royal Giant Mini P.E.K.K.A Barbarian Barrel Balloon
Wizard
Royal Giant Mini P.E.K.K.A Balloon
Barbarian Barrel
Royal Giant Balloon Bats Mini P.E.K.K.A Musketeer Goblin Barrel
Goblin Barrel
Royal Giant Bats Barbarian Barrel Balloon
Balloon
Bats Barbarian Barrel Musketeer Wizard Goblin Barrel

Defense Synergies 0 8

Bats
Mini P.E.K.K.A Musketeer Barbarian Barrel
Royal Giant
Mini P.E.K.K.A
Bats Musketeer Wizard Barbarian Barrel
Musketeer
Bats Mini P.E.K.K.A Barbarian Barrel
Wizard
Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel
Bats Mini P.E.K.K.A Musketeer Wizard
Goblin Barrel
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Barbarian Barrel
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel Bats Musketeer
Bats Musketeer Wizard
Musketeer Barbarian Barrel
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Barbarian Barrel
Bats Musketeer Wizard Barbarian Barrel
Musketeer Bats Wizard
Mini P.E.K.K.A Bats Musketeer Wizard
Wizard Bats Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Musketeer
Bats Musketeer Wizard Barbarian Barrel
Wizard Barbarian Barrel Bats Musketeer
Mini P.E.K.K.A Musketeer
Wizard Bats Mini P.E.K.K.A Musketeer Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Musketeer Wizard Barbarian Barrel
Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Musketeer Barbarian Barrel
Mini P.E.K.K.A Musketeer
Wizard Bats Musketeer
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Barbarian Barrel
Musketeer
Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Wizard
Wizard Musketeer
Bats Mini P.E.K.K.A Musketeer Barbarian Barrel
Bats Mini P.E.K.K.A Musketeer Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel
Musketeer Barbarian Barrel
Wizard Barbarian Barrel
Wizard Bats Musketeer
Musketeer Wizard
Wizard Barbarian Barrel
Wizard
Bats Mini P.E.K.K.A Musketeer
Musketeer Wizard Barbarian Barrel
Musketeer Wizard
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Wizard Barbarian Barrel
Musketeer Wizard Barbarian Barrel
Barbarian Barrel
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard Barbarian Barrel
Wizard Barbarian Barrel
Musketeer
Wizard
Musketeer
Musketeer Barbarian Barrel
Wizard Barbarian Barrel
Musketeer Wizard Barbarian Barrel
Musketeer Wizard
Musketeer Barbarian Barrel
Bats Musketeer Wizard
Bats Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard
Wizard
Bats Musketeer Barbarian Barrel
Musketeer Wizard
Barbarian Barrel
Mini P.E.K.K.A Musketeer Wizard
Musketeer Wizard
Musketeer
Bats Musketeer
Bats Musketeer
Musketeer Barbarian Barrel

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