My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Tombstone Hog Rider Witch
Zap
Royal Giant Tombstone Witch
Barbarian Barrel
Tombstone Wizard Witch
The Log
Royal Giant Tombstone Mini P.E.K.K.A Hog Rider Witch
Earthquake
Tombstone Hog Rider Witch
Arrows
Tombstone Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Witch
Fireball
Tombstone Hog Rider Wizard Witch
Poison
Tombstone Wizard Witch
Lightning
Tombstone Mini P.E.K.K.A Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tombstone Mini P.E.K.K.A Hog Rider Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tombstone Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Mini P.E.K.K.A
Royal Giant
Arrows Hog Rider Wizard Witch The Log
Tombstone
Mini P.E.K.K.A
Arrows Hog Rider Wizard The Log
Hog Rider
Arrows The Log Royal Giant Mini P.E.K.K.A Wizard Witch
Wizard
Royal Giant Mini P.E.K.K.A Hog Rider
Witch
Royal Giant Hog Rider
The Log
Hog Rider Royal Giant Mini P.E.K.K.A

Defense Synergies 1 7

Arrows
Tombstone Mini P.E.K.K.A
Royal Giant
Tombstone
Arrows Wizard
Mini P.E.K.K.A
The Log Arrows Wizard Witch
Hog Rider
Wizard
Tombstone Mini P.E.K.K.A The Log
Witch
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard The Log
Mini P.E.K.K.A Tombstone Witch The Log
Mini P.E.K.K.A Witch Tombstone
Mini P.E.K.K.A Witch Tombstone
Arrows Tombstone Mini P.E.K.K.A The Log
Arrows The Log
Arrows Tombstone Wizard Witch
Arrows The Log
Mini P.E.K.K.A Witch Tombstone
Mini P.E.K.K.A
Witch Arrows Tombstone Wizard The Log
Arrows Wizard Witch
Tombstone Mini P.E.K.K.A Wizard Witch The Log
Wizard Arrows Tombstone Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A The Log
Wizard Arrows Tombstone Mini P.E.K.K.A Witch
Arrows Tombstone Wizard Witch The Log
Arrows Wizard Witch The Log Tombstone
Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Witch The Log
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Witch
Arrows Mini P.E.K.K.A Wizard The Log
Tombstone Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A The Log
Tombstone Mini P.E.K.K.A Witch
Arrows Wizard Witch
Mini P.E.K.K.A Tombstone Witch
Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A Witch The Log
Witch Tombstone
Tombstone Mini P.E.K.K.A Witch
Arrows The Log
Mini P.E.K.K.A Tombstone Wizard Witch
Wizard Witch
Tombstone Witch Mini P.E.K.K.A The Log
Arrows Mini P.E.K.K.A Wizard Witch The Log
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Mini P.E.K.K.A
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard The Log
Arrows Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Witch
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log
Arrows Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Tombstone Witch
Arrows Wizard Witch
Arrows The Log
Mini P.E.K.K.A Wizard
Arrows The Log Wizard
Arrows
Witch The Log
Witch
Witch The Log
Wizard

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