My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Flying Machine Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Flying Machine Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Dart Goblin Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Skeleton Army
Giant Snowball
Bomber Dart Goblin Flying Machine Skeleton Army Electro Dragon
Zap
Bomber Mortar Royal Giant Dart Goblin Flying Machine Skeleton Army
Barbarian Barrel
Bomber Mortar Dart Goblin Wizard Skeleton Army
The Log
Bomber Royal Giant Dart Goblin Skeleton Army
Earthquake
Bomber Mortar Skeleton Army
Arrows
Bomber Dart Goblin Flying Machine Skeleton Army
Royal Delivery
Bomber Dart Goblin Flying Machine Wizard Skeleton Army Electro Dragon
Fireball
Bomber Mortar Dart Goblin Flying Machine Wizard Skeleton Army Electro Dragon
Poison
Bomber Mortar Dart Goblin Flying Machine Wizard Skeleton Army Electro Dragon
Lightning
Mortar Wizard Electro Dragon
Rocket
Mortar Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Dart Goblin Skeleton Army Mortar Flying Machine Wizard Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Dart Goblin Skeleton Army Mortar

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mortar
Mortar
Royal Giant Bomber Dart Goblin Flying Machine
Royal Giant
Bomber Mortar Dart Goblin Flying Machine Wizard Electro Dragon
Dart Goblin
Royal Giant Mortar Electro Dragon
Flying Machine
Mortar Royal Giant Electro Dragon
Wizard
Royal Giant
Skeleton Army
Electro Dragon
Royal Giant Dart Goblin Flying Machine

Defense Synergies 0 12

Bomber
Mortar
Mortar
Bomber Dart Goblin Flying Machine Wizard Skeleton Army
Royal Giant
Dart Goblin
Mortar Flying Machine Skeleton Army Electro Dragon
Flying Machine
Mortar Dart Goblin Skeleton Army Electro Dragon
Wizard
Mortar Skeleton Army
Skeleton Army
Mortar Dart Goblin Flying Machine Wizard Electro Dragon
Electro Dragon
Dart Goblin Flying Machine Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Dart Goblin Flying Machine Wizard Electro Dragon
Skeleton Army Mortar Dart Goblin Flying Machine Electro Dragon
Mortar Skeleton Army Bomber Dart Goblin Electro Dragon
Skeleton Army Mortar Dart Goblin Electro Dragon
Bomber Skeleton Army
Skeleton Army Bomber Dart Goblin Flying Machine Electro Dragon
Dart Goblin Mortar Flying Machine Wizard Electro Dragon
Dart Goblin Flying Machine Electro Dragon
Mortar Skeleton Army
Skeleton Army Bomber Dart Goblin
Dart Goblin Skeleton Army Bomber Flying Machine Wizard Electro Dragon
Dart Goblin Flying Machine Wizard Electro Dragon
Mortar Skeleton Army Bomber Flying Machine Wizard Electro Dragon
Bomber Wizard Skeleton Army Mortar Dart Goblin Electro Dragon
Skeleton Army Mortar
Skeleton Army Mortar
Wizard Bomber Mortar Skeleton Army Electro Dragon
Mortar Bomber Dart Goblin Flying Machine Wizard Skeleton Army Electro Dragon
Mortar Wizard Bomber Dart Goblin Flying Machine Electro Dragon
Mortar Dart Goblin
Bomber Wizard Skeleton Army Dart Goblin Flying Machine Electro Dragon
Mortar Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomber Mortar Flying Machine Wizard Electro Dragon
Skeleton Army Electro Dragon
Skeleton Army
Skeleton Army
Wizard Dart Goblin Flying Machine Electro Dragon
Skeleton Army Dart Goblin Flying Machine
Skeleton Army
Electro Dragon Mortar Flying Machine Skeleton Army
Dart Goblin Skeleton Army
Dart Goblin Flying Machine Electro Dragon
Skeleton Army
Skeleton Army Wizard
Wizard Bomber Dart Goblin Flying Machine Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Bomber Mortar Dart Goblin Flying Machine
Bomber Dart Goblin Flying Machine Wizard Electro Dragon
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin Flying Machine Electro Dragon
Mortar Dart Goblin Flying Machine Electro Dragon
Dart Goblin Flying Machine Electro Dragon
Dart Goblin Flying Machine
Bomber Wizard Mortar
Wizard Dart Goblin Flying Machine Electro Dragon
Bomber Mortar Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine Wizard Electro Dragon
Mortar Dart Goblin Flying Machine Wizard Electro Dragon
Electro Dragon
Mortar Dart Goblin Flying Machine Wizard Electro Dragon
Dart Goblin Flying Machine Wizard Electro Dragon
Flying Machine Mortar Dart Goblin
Mortar Dart Goblin Flying Machine Electro Dragon
Mortar Dart Goblin Flying Machine
Bomber Mortar Dart Goblin Flying Machine Wizard Electro Dragon
Mortar Dart Goblin Flying Machine Wizard Electro Dragon
Mortar
Bomber
Bomber Mortar Dart Goblin Flying Machine Wizard Electro Dragon
Bomber Mortar Dart Goblin Flying Machine Wizard Electro Dragon
Wizard
Mortar Flying Machine Electro Dragon
Bomber Mortar Wizard Electro Dragon
Mortar Dart Goblin Flying Machine Wizard Electro Dragon
Mortar Flying Machine Wizard Electro Dragon
Mortar Dart Goblin
Dart Goblin Flying Machine Wizard Electro Dragon
Electro Dragon Dart Goblin Flying Machine Wizard
Bomber Mortar Dart Goblin Wizard Electro Dragon
Electro Dragon
Wizard
Dart Goblin Flying Machine Skeleton Army Electro Dragon
Dart Goblin Flying Machine Wizard Electro Dragon
Dart Goblin Flying Machine Wizard Electro Dragon
Bomber Mortar Dart Goblin Flying Machine Wizard Electro Dragon
Dart Goblin Flying Machine Electro Dragon
Electro Dragon Dart Goblin Flying Machine
Dart Goblin Flying Machine Electro Dragon
Electro Dragon Mortar Dart Goblin Flying Machine
Mortar Dart Goblin Wizard Electro Dragon

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