My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Fisherman Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Goblins Fisherman
Zap
Goblins Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Goblins Hunter
The Log
Electro Spirit Goblins Royal Giant Hunter Fisherman
Earthquake
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Hunter Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Zap Fisherman Fireball Hunter Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Zap Fisherman

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant Fireball
Goblins
Zap Royal Giant
Zap
Fireball Electro Spirit Goblins Royal Giant Hunter Fisherman
Royal Giant
Fireball Hunter Fisherman Electro Spirit Goblins Zap
Fireball
Zap Royal Giant Electro Spirit Golden Knight
Hunter
Royal Giant Fisherman Zap
Fisherman
Royal Giant Hunter Zap
Golden Knight
Fireball

Defense Synergies 2 12

Electro Spirit
Zap Hunter Fisherman Golden Knight
Goblins
Zap Hunter Fisherman
Zap
Fireball Electro Spirit Goblins Hunter Fisherman Golden Knight
Royal Giant
Fireball
Zap Golden Knight
Hunter
Fisherman Electro Spirit Goblins Zap Golden Knight
Fisherman
Hunter Electro Spirit Goblins Zap
Golden Knight
Electro Spirit Zap Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Golden Knight
Hunter Goblins Zap Fisherman
Hunter Fisherman Goblins
Hunter Goblins Fisherman
Fireball
Fireball Electro Spirit Goblins Zap Hunter
Hunter Electro Spirit Zap Fireball
Electro Spirit Zap Fireball Golden Knight
Hunter Goblins Fisherman
Goblins Hunter Fisherman
Goblins Electro Spirit Zap Fireball Hunter Fisherman
Hunter Zap Fireball
Hunter Zap Fireball
Fireball Electro Spirit Goblins Zap Hunter Golden Knight
Hunter
Zap Fireball Hunter Fisherman
Goblins Fireball Hunter Fisherman
Fireball Electro Spirit Goblins Zap Hunter Fisherman Golden Knight
Zap Hunter Electro Spirit Fireball Fisherman
Hunter Fisherman
Electro Spirit Goblins Fireball Hunter Fisherman
Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Fireball Fisherman
Fireball Zap Hunter Fisherman
Goblins Zap Hunter Fisherman Golden Knight
Hunter Zap Fireball Fisherman
Hunter Fisherman
Fireball Electro Spirit Zap Hunter
Goblins Fireball Hunter
Hunter Fisherman
Zap Electro Spirit Goblins Fireball
Hunter Golden Knight
Zap Fireball
Fireball Hunter Golden Knight
Fireball
Electro Spirit Goblins Zap Fireball Hunter Fisherman Golden Knight
Electro Spirit Zap Fireball Hunter Golden Knight
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Zap Fisherman Golden Knight
Fireball
Fireball
Fireball Zap
Fireball Electro Spirit Zap Hunter
Fireball Zap Hunter
Fireball Zap Fisherman Golden Knight
Goblins Fireball Fisherman
Zap Fireball Fisherman Golden Knight
Fireball Zap
Fireball Hunter Fisherman Golden Knight
Fireball Fisherman
Zap Fireball Fisherman
Zap Fireball Hunter Golden Knight
Fireball
Fireball
Fisherman
Zap Fireball Hunter Fisherman
Zap Fireball Golden Knight
Fireball
Fireball
Fisherman
Zap Fireball
Zap Electro Spirit Fireball Hunter
Fisherman
Fireball Zap Hunter Fisherman Golden Knight
Fireball Zap Fisherman Golden Knight
Fireball Zap Fisherman Golden Knight
Zap Fireball Hunter
Zap Electro Spirit Fireball
Fireball
Zap Fireball Hunter
Zap Electro Spirit Fireball
Fireball
Zap Electro Spirit Fireball
Fireball Zap Hunter
Fireball
Fireball Hunter
Zap Fireball
Zap Fireball
Zap Electro Spirit Fireball Golden Knight
Zap Fireball
Zap Fireball Golden Knight
Fireball
Fisherman

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