My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Wizard Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Guards Fisherman Inferno Dragon
Giant Snowball
Archers Guards Fisherman Inferno Dragon
Zap
Archers Royal Giant Guards Fisherman Inferno Dragon
Barbarian Barrel
Archers Guards Ice Wizard
The Log
Archers Royal Giant Guards Fisherman
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Guards Ice Wizard Fisherman Inferno Dragon
Fireball
Archers Ice Wizard Fisherman Inferno Dragon
Poison
Archers Guards Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Archers Guards Ice Wizard Fisherman Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Archers Guards

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Royal Giant Barbarian Barrel Guards Ice Wizard Fisherman
Archers
Zap Royal Giant Barbarian Barrel Fisherman Inferno Dragon
Royal Giant
Barbarian Barrel Ice Wizard Fisherman Zap Archers Guards
Barbarian Barrel
Royal Giant Zap Archers Ice Wizard
Guards
Zap Royal Giant
Ice Wizard
Royal Giant Zap Barbarian Barrel Fisherman
Fisherman
Royal Giant Zap Archers Ice Wizard
Inferno Dragon
Archers

Defense Synergies 2 14

Zap
Archers Barbarian Barrel Guards Ice Wizard Fisherman Inferno Dragon
Archers
Barbarian Barrel Zap Guards Ice Wizard Fisherman
Royal Giant
Barbarian Barrel
Archers Zap Guards Ice Wizard
Guards
Fisherman Zap Archers Barbarian Barrel Ice Wizard
Ice Wizard
Zap Archers Barbarian Barrel Guards Fisherman Inferno Dragon
Fisherman
Guards Zap Archers Ice Wizard
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel
Inferno Dragon Zap Ice Wizard Fisherman
Fisherman Archers Ice Wizard Inferno Dragon
Inferno Dragon Guards Ice Wizard Fisherman
Barbarian Barrel
Barbarian Barrel Zap Archers Guards Ice Wizard
Inferno Dragon Zap Archers Ice Wizard
Zap Barbarian Barrel
Inferno Dragon Ice Wizard Fisherman
Guards Archers Barbarian Barrel Ice Wizard Fisherman
Archers Guards Ice Wizard Zap Barbarian Barrel Fisherman
Inferno Dragon Zap Archers Ice Wizard
Zap Guards Ice Wizard
Zap Barbarian Barrel Guards
Inferno Dragon
Zap Fisherman Inferno Dragon
Fisherman
Zap Archers Barbarian Barrel Guards Ice Wizard Fisherman
Zap Barbarian Barrel Archers Guards Ice Wizard Fisherman Inferno Dragon
Fisherman Inferno Dragon
Archers Barbarian Barrel Guards Fisherman
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Barbarian Barrel Fisherman
Zap Archers Barbarian Barrel Fisherman Inferno Dragon
Guards Zap Fisherman
Guards Zap Barbarian Barrel Fisherman
Guards Fisherman Inferno Dragon
Zap Archers Ice Wizard
Guards Archers Ice Wizard
Fisherman Inferno Dragon
Zap Barbarian Barrel Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards
Zap Guards
Guards
Archers
Guards Zap Archers Barbarian Barrel Fisherman Inferno Dragon
Zap Archers Barbarian Barrel Ice Wizard Inferno Dragon
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards
Zap Barbarian Barrel Ice Wizard Fisherman
Barbarian Barrel
Barbarian Barrel Guards
Zap Barbarian Barrel
Zap Ice Wizard
Archers
Zap Barbarian Barrel Ice Wizard
Zap Fisherman
Guards Fisherman
Zap Barbarian Barrel Fisherman
Zap Archers
Barbarian Barrel Fisherman
Barbarian Barrel Fisherman
Zap Barbarian Barrel Fisherman
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Fisherman
Zap Archers Barbarian Barrel Fisherman
Zap Barbarian Barrel
Fisherman
Zap Barbarian Barrel
Zap Barbarian Barrel Ice Wizard
Fisherman Inferno Dragon
Zap Barbarian Barrel Ice Wizard Fisherman
Zap Fisherman
Zap Barbarian Barrel Fisherman
Zap Archers Ice Wizard
Zap Guards
Zap
Zap
Zap Archers Barbarian Barrel Guards
Zap Archers Ice Wizard
Barbarian Barrel
Zap
Zap
Zap Guards
Zap
Zap Barbarian Barrel
Inferno Dragon

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