My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Fire Spirit Minions Barbarians
Zap
Fire Spirit Minions Royal Giant
Barbarian Barrel
Fire Spirit Barbarians Valkyrie Wizard
The Log
Fire Spirit Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Valkyrie Wizard
Fireball
Minions Barbarians Wizard
Poison
Minions Barbarians Wizard
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Valkyrie Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap
Zap
Fire Spirit Minions Royal Giant Valkyrie The Log
Minions
Royal Giant Zap Valkyrie
Barbarians
Royal Giant
Fire Spirit Minions Zap Wizard The Log
Valkyrie
Fire Spirit Zap Minions Wizard
Wizard
Royal Giant Valkyrie
The Log
Zap Royal Giant

Defense Synergies 1 11

Fire Spirit
Zap Valkyrie The Log
Zap
Fire Spirit Minions Barbarians Valkyrie The Log
Minions
Valkyrie Zap The Log
Barbarians
Zap
Royal Giant
Valkyrie
Minions Fire Spirit Zap Wizard The Log
Wizard
Valkyrie The Log
The Log
Fire Spirit Zap Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard The Log
Barbarians Zap Minions Valkyrie The Log
Barbarians Fire Spirit Minions Valkyrie
Barbarians Minions Valkyrie
Barbarians Valkyrie The Log
The Log Fire Spirit Zap Minions Valkyrie
Minions Fire Spirit Zap Wizard
Zap Barbarians Valkyrie The Log
Barbarians Minions
Fire Spirit Barbarians Valkyrie
Minions Barbarians Valkyrie Zap Wizard The Log
Minions Zap Wizard
Barbarians Fire Spirit Zap Minions Valkyrie Wizard The Log
Fire Spirit Valkyrie Wizard Zap Minions Barbarians The Log
Barbarians
Barbarians Zap The Log
Barbarians Wizard Minions Valkyrie
Fire Spirit Zap Minions Barbarians Valkyrie Wizard The Log
Zap Valkyrie Wizard The Log Fire Spirit Minions Barbarians
Barbarians
Valkyrie Wizard Fire Spirit Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap
Zap Valkyrie Wizard The Log
Barbarians Zap Minions Valkyrie The Log
Valkyrie Zap Barbarians The Log
Barbarians Valkyrie
Fire Spirit Wizard Zap Minions
Minions Barbarians Valkyrie
Barbarians Valkyrie
Zap Minions Barbarians Valkyrie The Log
Barbarians
Minions Barbarians Valkyrie
Zap Barbarians Valkyrie The Log
Barbarians Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Zap Minions Valkyrie The Log
Minions Valkyrie Zap Barbarians Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Barbarians Valkyrie The Log
Wizard Fire Spirit Zap Valkyrie The Log
Wizard Fire Spirit Zap Minions
Fire Spirit Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Minions
Zap Valkyrie Wizard The Log
Fire Spirit Zap Wizard
Fire Spirit The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log
Minions
Fire Spirit Zap Wizard The Log
Fire Spirit Zap Valkyrie Wizard The Log
Minions The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Fire Spirit Valkyrie Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Fire Spirit Zap Wizard
Zap Minions Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Fire Spirit Minions Barbarians
Fire Spirit Zap Wizard
The Log
Valkyrie Wizard
The Log Zap Wizard
Zap
Zap Minions The Log
Zap
Zap The Log
Wizard

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