My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Dark Prince
Giant Snowball
Bomber Minions
Zap
Bomber Minions Royal Giant Dark Prince
Barbarian Barrel
Bomber Dark Prince Ice Wizard
The Log
Bomber Royal Giant Mini P.E.K.K.A Dark Prince
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Mini P.E.K.K.A Dark Prince Ice Wizard
Fireball
Bomber Minions Ice Wizard
Poison
Bomber Minions Ice Wizard
Lightning
Mini P.E.K.K.A Dark Prince Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Minions Ice Wizard Mini P.E.K.K.A Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Minions

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Minions Mini P.E.K.K.A Dark Prince
Zap
Bomber Minions Royal Giant Mini P.E.K.K.A Dark Prince Ice Wizard
Minions
Royal Giant Rage Bomber Zap Mini P.E.K.K.A Dark Prince
Royal Giant
Bomber Minions Ice Wizard Zap Dark Prince
Mini P.E.K.K.A
Bomber Zap Minions Rage Dark Prince Ice Wizard
Rage
Minions Mini P.E.K.K.A Dark Prince
Dark Prince
Bomber Zap Minions Royal Giant Mini P.E.K.K.A Rage Ice Wizard
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A Dark Prince

Defense Synergies 1 10

Bomber
Zap Mini P.E.K.K.A Dark Prince
Zap
Mini P.E.K.K.A Bomber Minions Dark Prince Ice Wizard
Minions
Zap Dark Prince Ice Wizard
Royal Giant
Mini P.E.K.K.A
Zap Bomber Ice Wizard
Rage
Dark Prince
Bomber Zap Minions Ice Wizard
Ice Wizard
Zap Minions Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions
Mini P.E.K.K.A Zap Minions Dark Prince Ice Wizard
Mini P.E.K.K.A Bomber Minions Dark Prince Ice Wizard
Mini P.E.K.K.A Minions Dark Prince Ice Wizard
Bomber Mini P.E.K.K.A Dark Prince
Bomber Zap Minions Dark Prince Ice Wizard
Minions Zap Ice Wizard
Zap
Mini P.E.K.K.A Minions Ice Wizard
Bomber Mini P.E.K.K.A Dark Prince Ice Wizard
Minions Ice Wizard Bomber Zap Dark Prince
Minions Zap Ice Wizard
Mini P.E.K.K.A Bomber Zap Minions Dark Prince Ice Wizard
Bomber Zap Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Bomber Minions Mini P.E.K.K.A Dark Prince
Bomber Zap Minions Dark Prince Ice Wizard
Zap Bomber Minions Dark Prince Ice Wizard
Mini P.E.K.K.A
Bomber Dark Prince Minions Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince
Bomber Zap Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Zap
Mini P.E.K.K.A Dark Prince
Zap Minions Ice Wizard
Mini P.E.K.K.A Dark Prince Minions Ice Wizard
Mini P.E.K.K.A Dark Prince
Zap Minions Mini P.E.K.K.A Dark Prince
Minions Mini P.E.K.K.A Dark Prince
Zap Dark Prince
Mini P.E.K.K.A Dark Prince
Bomber
Bomber Zap Minions Mini P.E.K.K.A Dark Prince
Minions Bomber Zap Mini P.E.K.K.A Dark Prince Ice Wizard
Bomber Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Dark Prince
Bomber Zap Dark Prince
Zap Minions Ice Wizard
Bomber
Zap Ice Wizard
Zap
Minions Mini P.E.K.K.A
Zap Dark Prince
Zap
Minions
Zap
Bomber Zap
Bomber Minions Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Dark Prince
Bomber Zap
Minions
Zap
Zap Bomber Dark Prince Ice Wizard
Zap Ice Wizard
Zap
Zap
Zap Ice Wizard
Zap Minions
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Minions Dark Prince
Zap Ice Wizard
Mini P.E.K.K.A Dark Prince
Bomber Zap
Zap
Dark Prince
Zap Minions
Zap
Zap Dark Prince

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