My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Bats Dart Goblin Skeleton Army Inferno Dragon
Zap
Bats Royal Giant Dart Goblin Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Dart Goblin Wizard Skeleton Army
The Log
Royal Giant Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Elite Barbarians Dart Goblin Wizard Skeleton Army Inferno Dragon
Fireball
Elite Barbarians Dart Goblin Wizard Skeleton Army Inferno Dragon
Poison
Bats Dart Goblin Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Skeleton Army Inferno Dragon Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Elite Barbarians Inferno Dragon
Zap
Elite Barbarians Bats Royal Giant Dart Goblin
Royal Giant
Bats Dart Goblin Zap Elite Barbarians Wizard
Elite Barbarians
Zap Bats Royal Giant Dart Goblin Wizard
Dart Goblin
Royal Giant Zap Elite Barbarians
Wizard
Royal Giant Elite Barbarians
Skeleton Army
Inferno Dragon
Bats

Defense Synergies 0 13

Bats
Zap Dart Goblin Inferno Dragon
Zap
Bats Elite Barbarians Dart Goblin Skeleton Army Inferno Dragon
Royal Giant
Elite Barbarians
Zap Dart Goblin Wizard
Dart Goblin
Bats Zap Elite Barbarians Skeleton Army Inferno Dragon
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Zap Dart Goblin Wizard Inferno Dragon
Inferno Dragon
Bats Zap Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
Elite Barbarians Skeleton Army Inferno Dragon Bats Zap Dart Goblin
Skeleton Army Bats Elite Barbarians Dart Goblin Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Bats Dart Goblin
Elite Barbarians Skeleton Army
Skeleton Army Bats Zap Dart Goblin
Bats Dart Goblin Inferno Dragon Zap Wizard
Zap Dart Goblin
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Dart Goblin
Bats Dart Goblin Skeleton Army Zap Wizard
Inferno Dragon Bats Zap Dart Goblin Wizard
Skeleton Army Bats Zap Elite Barbarians Wizard
Wizard Skeleton Army Bats Zap Dart Goblin
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Zap Elite Barbarians Inferno Dragon
Wizard Bats Elite Barbarians Skeleton Army
Bats Zap Elite Barbarians Dart Goblin Wizard Skeleton Army
Zap Wizard Bats Dart Goblin Inferno Dragon
Elite Barbarians Dart Goblin Inferno Dragon
Wizard Skeleton Army Bats Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Wizard Inferno Dragon
Skeleton Army Bats Zap Elite Barbarians
Skeleton Army Bats Zap Elite Barbarians
Elite Barbarians Skeleton Army Inferno Dragon
Wizard Bats Zap Dart Goblin
Skeleton Army Bats Elite Barbarians Dart Goblin
Elite Barbarians Skeleton Army Inferno Dragon
Zap Bats Elite Barbarians Skeleton Army Inferno Dragon
Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Bats Elite Barbarians Dart Goblin
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Wizard
Wizard Dart Goblin Skeleton Army
Elite Barbarians Skeleton Army Bats Zap Dart Goblin Inferno Dragon
Bats Zap Elite Barbarians Dart Goblin Wizard Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Wizard Zap
Wizard Bats Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Bats Elite Barbarians
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Elite Barbarians Dart Goblin
Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Bats
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Wizard
Zap
Zap Wizard
Inferno Dragon
Zap Dart Goblin Wizard
Zap Wizard
Zap Dart Goblin
Elite Barbarians Bats Zap Dart Goblin Wizard
Zap Bats Dart Goblin Wizard
Elite Barbarians
Zap Dart Goblin Wizard
Zap
Wizard
Zap Bats Dart Goblin Skeleton Army
Zap Dart Goblin Wizard
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
Elite Barbarians Dart Goblin
Zap Bats Elite Barbarians Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin
Inferno Dragon
Dart Goblin Wizard

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