My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Suspicious Bush Dark Prince Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Witch Electro Dragon
Zap
Firecracker Royal Giant Dark Prince Witch
Barbarian Barrel
Firecracker Dark Prince Witch
The Log
Firecracker Royal Giant Suspicious Bush Dark Prince Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Suspicious Bush Witch
Royal Delivery
Firecracker Dark Prince Witch Electro Dragon
Fireball
Firecracker Suspicious Bush Witch Electro Dragon
Poison
Firecracker Suspicious Bush Witch Electro Dragon
Lightning
Dark Prince Witch Electro Dragon
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rocket Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Firecracker Tornado Dark Prince Witch Electro Dragon Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Firecracker Tornado Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Tornado Dark Prince
Royal Giant
Firecracker Rocket Tornado Dark Prince Witch Electro Dragon
Suspicious Bush
Rocket
Tornado Royal Giant
Tornado
Rocket Firecracker Royal Giant Dark Prince Witch Electro Dragon
Dark Prince
Firecracker Royal Giant Tornado Witch
Witch
Royal Giant Tornado Dark Prince
Electro Dragon
Royal Giant Tornado

Defense Synergies 1 9

Firecracker
Tornado Dark Prince Electro Dragon
Royal Giant
Suspicious Bush
Rocket
Tornado
Tornado
Rocket Firecracker Dark Prince Witch Electro Dragon
Dark Prince
Firecracker Tornado Witch Electro Dragon
Witch
Tornado Dark Prince Electro Dragon
Electro Dragon
Firecracker Tornado Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Electro Dragon
Firecracker Dark Prince Witch Electro Dragon
Rocket Tornado Witch Dark Prince Electro Dragon
Witch Firecracker Dark Prince Electro Dragon
Firecracker Rocket Tornado Dark Prince
Tornado Firecracker Dark Prince Electro Dragon
Rocket Tornado Firecracker Witch Electro Dragon
Rocket Electro Dragon
Witch Tornado
Tornado Firecracker Dark Prince
Witch Firecracker Tornado Dark Prince Electro Dragon
Firecracker Tornado Witch Electro Dragon
Rocket Dark Prince Witch Electro Dragon
Rocket Firecracker Tornado Dark Prince Witch Electro Dragon
Rocket Tornado
Firecracker Tornado Dark Prince Witch Electro Dragon
Firecracker Tornado Dark Prince Witch Electro Dragon
Tornado Witch Firecracker Dark Prince Electro Dragon
Tornado
Dark Prince Firecracker Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch
Firecracker Rocket Electro Dragon
Rocket Dark Prince Witch Electro Dragon
Rocket Dark Prince Tornado
Dark Prince Witch
Firecracker Rocket Tornado Witch Electro Dragon
Rocket Dark Prince Witch
Dark Prince
Rocket Electro Dragon Firecracker Tornado Dark Prince Witch
Witch
Dark Prince Witch Electro Dragon
Rocket Tornado Dark Prince
Rocket Dark Prince Witch
Firecracker Witch Electro Dragon
Witch Electro Dragon Firecracker Rocket Tornado Dark Prince
Firecracker Dark Prince Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Electro Dragon
Firecracker Tornado Electro Dragon
Rocket Electro Dragon
Firecracker Rocket Dark Prince
Rocket Firecracker Dark Prince
Firecracker Rocket Tornado Witch Electro Dragon
Firecracker Tornado Witch
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Rocket Tornado Electro Dragon
Firecracker Rocket Tornado Dark Prince Electro Dragon
Firecracker Rocket Tornado Electro Dragon
Rocket Firecracker
Firecracker Rocket Electro Dragon
Firecracker
Rocket Firecracker Witch Electro Dragon
Firecracker Rocket Electro Dragon
Rocket Tornado
Rocket
Rocket Firecracker Dark Prince Electro Dragon
Rocket Firecracker Tornado Witch Electro Dragon
Rocket
Rocket Tornado
Rocket Tornado
Rocket Electro Dragon
Firecracker Tornado Dark Prince Witch Electro Dragon
Witch
Firecracker Tornado Witch Electro Dragon
Tornado Witch Electro Dragon
Rocket Firecracker Tornado
Firecracker Tornado Witch Electro Dragon
Rocket Electro Dragon Firecracker Witch
Rocket Electro Dragon
Rocket Firecracker Electro Dragon
Rocket Firecracker
Rocket Dark Prince Witch Electro Dragon
Rocket Firecracker Tornado Witch Electro Dragon
Firecracker Rocket Dark Prince Electro Dragon
Firecracker Electro Dragon
Rocket Tornado
Firecracker Dark Prince Electro Dragon
Electro Dragon Firecracker Rocket Tornado Witch
Firecracker Rocket Tornado Witch Electro Dragon
Electro Dragon Firecracker Rocket Tornado Dark Prince Witch
Firecracker Rocket Electro Dragon

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