My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Electro Dragon Ice Wizard Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Electro Dragon Fisherman
Zap
Firecracker Royal Giant Guards Fisherman
Barbarian Barrel
Firecracker Guards Ice Wizard
The Log
Firecracker Royal Giant Guards Fisherman
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Electro Dragon Ice Wizard Fisherman
Fireball
Firecracker Electro Dragon Ice Wizard Fisherman
Poison
Firecracker Guards Electro Dragon Ice Wizard Fisherman
Lightning
Electro Dragon Ice Wizard Fisherman Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Tornado Ice Wizard Fisherman Electro Dragon Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Guards Tornado Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Tornado Fisherman Monk
Royal Giant
Firecracker Ice Wizard Fisherman Guards Tornado Electro Dragon Monk
Guards
Royal Giant
Tornado
Firecracker Royal Giant Electro Dragon Ice Wizard
Electro Dragon
Royal Giant Tornado Ice Wizard Fisherman
Ice Wizard
Royal Giant Tornado Electro Dragon Fisherman
Fisherman
Royal Giant Firecracker Electro Dragon Ice Wizard
Monk
Firecracker Royal Giant

Defense Synergies 2 12

Firecracker
Guards Tornado Electro Dragon Ice Wizard Fisherman
Royal Giant
Guards
Fisherman Firecracker Electro Dragon Ice Wizard
Tornado
Ice Wizard Firecracker Electro Dragon
Electro Dragon
Firecracker Guards Tornado Ice Wizard Fisherman
Ice Wizard
Tornado Firecracker Guards Electro Dragon Fisherman
Fisherman
Guards Firecracker Electro Dragon Ice Wizard Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Firecracker Electro Dragon Ice Wizard Fisherman Monk
Tornado Fisherman Electro Dragon Ice Wizard
Firecracker Guards Electro Dragon Ice Wizard Fisherman Monk
Firecracker Tornado Monk
Tornado Firecracker Guards Electro Dragon Ice Wizard
Tornado Firecracker Electro Dragon Ice Wizard
Electro Dragon Monk
Tornado Ice Wizard Fisherman
Guards Tornado Firecracker Ice Wizard Fisherman
Guards Ice Wizard Firecracker Tornado Electro Dragon Fisherman
Firecracker Tornado Electro Dragon Ice Wizard
Guards Electro Dragon Ice Wizard
Firecracker Guards Tornado Electro Dragon
Tornado Monk Fisherman
Firecracker Tornado Electro Dragon Fisherman
Firecracker Guards Tornado Electro Dragon Ice Wizard Fisherman
Tornado Firecracker Guards Electro Dragon Ice Wizard Fisherman
Tornado Fisherman
Firecracker Guards Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fisherman
Firecracker Electro Dragon Fisherman Monk
Guards Electro Dragon Fisherman
Guards Tornado Fisherman Monk
Guards Fisherman
Firecracker Tornado Electro Dragon Ice Wizard Monk
Guards Ice Wizard
Fisherman
Electro Dragon Firecracker Tornado Monk
Guards
Guards Electro Dragon
Monk Guards Tornado
Guards
Firecracker Electro Dragon
Guards Electro Dragon Firecracker Tornado Fisherman Monk
Firecracker Electro Dragon Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Electro Dragon Monk
Firecracker Monk Tornado Electro Dragon Ice Wizard Fisherman
Electro Dragon
Firecracker Guards
Firecracker
Firecracker Tornado Electro Dragon Ice Wizard Monk
Firecracker Tornado
Firecracker Tornado Electro Dragon Ice Wizard
Monk Firecracker Tornado Electro Dragon Fisherman
Guards Tornado Electro Dragon Fisherman
Firecracker Monk Tornado Electro Dragon Fisherman
Monk Firecracker Tornado Electro Dragon
Firecracker Fisherman
Firecracker Electro Dragon Fisherman Monk
Firecracker Fisherman
Firecracker Electro Dragon
Firecracker Electro Dragon
Monk Tornado
Fisherman
Firecracker Electro Dragon Fisherman Monk
Firecracker Tornado Electro Dragon Monk
Monk
Tornado
Tornado Fisherman Monk
Electro Dragon Monk
Firecracker Tornado Electro Dragon Ice Wizard
Fisherman
Firecracker Tornado Electro Dragon Ice Wizard Fisherman Monk
Tornado Electro Dragon Fisherman Monk
Firecracker Tornado Fisherman
Firecracker Tornado Electro Dragon Ice Wizard
Electro Dragon Firecracker Guards
Electro Dragon
Firecracker Electro Dragon Monk
Firecracker Monk
Guards Electro Dragon
Firecracker Tornado Electro Dragon Ice Wizard Monk
Firecracker Electro Dragon
Firecracker Electro Dragon
Monk Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Guards Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Monk
Firecracker Electro Dragon Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: