My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Balloon Executioner P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon
Giant Snowball
Balloon
Zap
Royal Giant Balloon
Barbarian Barrel
Wizard Executioner Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Balloon Executioner P.E.K.K.A Electro Wizard
Fireball
Wizard Balloon Executioner Electro Wizard
Poison
Wizard Balloon Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Balloon Executioner Electro Wizard
Rocket
Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Electro Wizard Wizard Balloon Executioner Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Mini P.E.K.K.A Electro Wizard Wizard Balloon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Wizard Executioner Electro Wizard
Mini P.E.K.K.A
Wizard Electro Wizard Mega Knight
Wizard
Royal Giant Mini P.E.K.K.A Balloon P.E.K.K.A Mega Knight
Balloon
Wizard Executioner Electro Wizard Mega Knight
Executioner
Royal Giant Balloon P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Wizard Executioner
Electro Wizard
P.E.K.K.A Royal Giant Mini P.E.K.K.A Balloon Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Balloon Executioner Electro Wizard

Defense Synergies 1 8

Royal Giant
Mini P.E.K.K.A
Electro Wizard Wizard Executioner
Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Balloon
Executioner
Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wizard P.E.K.K.A Mega Knight
Mega Knight
Wizard Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Executioner Electro Wizard Mega Knight
Electro Wizard Wizard Executioner
P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Electro Wizard Mega Knight
Executioner Electro Wizard Wizard Mega Knight
Executioner Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard Electro Wizard
Wizard Executioner Mega Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard
Mega Knight Wizard Executioner Electro Wizard
Wizard Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Executioner Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Executioner Mega Knight
Wizard Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard Executioner
Wizard Executioner Mega Knight
Electro Wizard Mini P.E.K.K.A Executioner P.E.K.K.A
Executioner Mega Knight Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Electro Wizard
Wizard Executioner Mega Knight
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Electro Wizard
Wizard Executioner
Executioner
Wizard Executioner
Wizard Executioner Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Executioner Electro Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Wizard Executioner Mega Knight
Wizard Executioner Electro Wizard
Wizard Mega Knight
Wizard Executioner Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Wizard
Electro Wizard
Wizard Executioner Electro Wizard
Mini P.E.K.K.A Wizard Executioner Electro Wizard Mega Knight
Wizard Executioner
Executioner P.E.K.K.A Mega Knight
Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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