My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army Electro Dragon
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army Electro Wizard
The Log
Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Skeleton Army Electro Dragon Electro Wizard
Poison
Skeleton Army Electro Dragon Electro Wizard
Lightning
Valkyrie Electro Dragon Electro Wizard
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Valkyrie Poison Electro Wizard Electro Dragon Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Valkyrie Poison

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Poison Electro Dragon Electro Wizard
Fireball
Royal Giant Electro Wizard
Valkyrie
Electro Dragon P.E.K.K.A Electro Wizard
Skeleton Army
Poison
Royal Giant P.E.K.K.A Electro Dragon
Electro Dragon
Royal Giant Valkyrie Poison P.E.K.K.A
P.E.K.K.A
Poison Electro Wizard Valkyrie Electro Dragon
Electro Wizard
P.E.K.K.A Royal Giant Fireball Valkyrie

Defense Synergies 0 10

Royal Giant
Fireball
Valkyrie Electro Wizard
Valkyrie
Fireball Electro Dragon P.E.K.K.A Electro Wizard
Skeleton Army
Electro Dragon Electro Wizard
Poison
Electro Wizard
Electro Dragon
Valkyrie Skeleton Army Electro Wizard
P.E.K.K.A
Valkyrie Electro Wizard
Electro Wizard
Fireball Valkyrie Skeleton Army Poison Electro Dragon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Dragon Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Dragon Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Dragon Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Dragon Electro Wizard
Fireball Valkyrie Skeleton Army Poison P.E.K.K.A
Fireball Skeleton Army Valkyrie Electro Dragon Electro Wizard
Electro Wizard Fireball Poison Electro Dragon
Fireball Valkyrie Poison Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Poison Electro Wizard Fireball Electro Dragon
Fireball Poison Electro Dragon Electro Wizard
Skeleton Army P.E.K.K.A Fireball Valkyrie Electro Dragon Electro Wizard
Fireball Valkyrie Skeleton Army Poison Electro Dragon P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Fireball P.E.K.K.A Electro Wizard
Fireball Valkyrie Skeleton Army Poison Electro Dragon P.E.K.K.A Electro Wizard
Fireball Valkyrie Skeleton Army Electro Dragon Electro Wizard
Valkyrie Poison Fireball Electro Dragon Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Fireball Poison Electro Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball P.E.K.K.A Electro Wizard
Fireball Poison Electro Wizard Valkyrie Electro Dragon
Skeleton Army P.E.K.K.A Valkyrie Electro Dragon Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
Fireball Poison Electro Dragon Electro Wizard
Skeleton Army P.E.K.K.A Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
Electro Dragon P.E.K.K.A Electro Wizard Fireball Valkyrie Skeleton Army Poison
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Electro Dragon
Skeleton Army P.E.K.K.A Fireball Valkyrie Poison Electro Wizard
Skeleton Army P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Electro Wizard Fireball Valkyrie Poison P.E.K.K.A
Valkyrie Poison Fireball Electro Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie Electro Dragon
Fireball Poison Electro Dragon Electro Wizard
Fireball Poison Electro Dragon
Fireball Valkyrie Poison
Fireball Poison Valkyrie
Fireball Poison Electro Dragon
Poison
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon Electro Wizard
Poison Fireball Valkyrie Electro Dragon Electro Wizard
Fireball Poison Electro Dragon
Poison Fireball
Fireball Poison Electro Dragon
Fireball Poison
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison
Fireball Poison Electro Dragon Electro Wizard
Fireball Valkyrie Poison Electro Dragon
Fireball Poison
Fireball Poison
Fireball Poison Electro Dragon
Poison Fireball Valkyrie Electro Dragon
Fireball Poison Electro Dragon Electro Wizard
Fireball Poison Electro Dragon
Fireball Poison
Poison Fireball Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Fireball Poison
Fireball
Poison Fireball Electro Dragon
Fireball Poison Electro Dragon Electro Wizard
P.E.K.K.A
Fireball Poison
Electro Wizard Fireball Skeleton Army Electro Dragon
Fireball Poison Electro Dragon Electro Wizard
Fireball
Fireball Poison Valkyrie Electro Dragon Electro Wizard
Fireball Poison Electro Dragon
Fireball Poison
Electro Dragon P.E.K.K.A
Electro Dragon Fireball Poison Electro Wizard
Fireball Poison Electro Dragon Electro Wizard
Poison Electro Dragon Fireball Electro Wizard

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