My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Three Musketeers Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Miner Inferno Dragon
Giant Snowball
Goblin Gang Three Musketeers Miner Inferno Dragon
Zap
Goblin Gang Three Musketeers Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Three Musketeers
The Log
Goblin Gang Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Three Musketeers Miner Inferno Dragon
Fireball
Goblin Gang Elixir Collector Three Musketeers Inferno Dragon
Poison
Goblin Gang Elixir Collector Three Musketeers
Lightning
Knight Elixir Collector Three Musketeers Inferno Dragon
Rocket
Elixir Collector Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Rage Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Miner Fireball Inferno Dragon Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Goblin Gang Miner

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Three Musketeers Fireball Miner
Goblin Gang
Knight Miner Three Musketeers
Fireball
Knight Miner
Elixir Collector
Three Musketeers
Knight Goblin Gang Rage Miner
Rage
Three Musketeers
Miner
Goblin Gang Knight Fireball Three Musketeers Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 1 5

Knight
Goblin Gang Fireball Three Musketeers
Goblin Gang
Knight Miner Inferno Dragon
Fireball
Knight Miner
Elixir Collector
Three Musketeers
Knight
Rage
Miner
Goblin Gang Fireball
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Inferno Dragon Knight Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Knight Inferno Dragon
Three Musketeers Inferno Dragon Knight Goblin Gang
Fireball
Goblin Gang Fireball
Three Musketeers Inferno Dragon Goblin Gang Fireball
Fireball
Three Musketeers Inferno Dragon Goblin Gang
Knight Goblin Gang Miner
Goblin Gang Knight Fireball
Three Musketeers Inferno Dragon Goblin Gang Fireball
Knight Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Goblin Gang
Inferno Dragon Knight Goblin Gang Three Musketeers
Goblin Gang Fireball Three Musketeers Inferno Dragon
Three Musketeers Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Three Musketeers
Knight Fireball Inferno Dragon
Three Musketeers Inferno Dragon
Goblin Gang Knight Fireball
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Miner Inferno Dragon
Goblin Gang Knight
Goblin Gang Knight Fireball
Knight Goblin Gang Three Musketeers Inferno Dragon
Fireball Goblin Gang Three Musketeers
Goblin Gang Knight Fireball
Knight Inferno Dragon
Knight Fireball Inferno Dragon
Goblin Gang Three Musketeers Inferno Dragon
Inferno Dragon Knight
Fireball
Knight Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers
Goblin Gang Knight Fireball Three Musketeers Inferno Dragon
Fireball Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Miner
Fireball Miner
Knight Fireball
Fireball
Fireball
Fireball
Fireball Miner
Goblin Gang Fireball Three Musketeers
Miner Knight Fireball
Fireball
Knight Fireball Three Musketeers Miner
Fireball
Fireball
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Inferno Dragon
Fireball Miner
Fireball Miner
Fireball Miner
Fireball
Fireball
Fireball
Fireball Miner
Fireball
Fireball
Goblin Gang Fireball
Fireball Three Musketeers
Fireball
Fireball Miner Knight Goblin Gang Three Musketeers
Fireball
Fireball
Three Musketeers
Goblin Gang Fireball
Fireball
Fireball Miner
Inferno Dragon
Fireball

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