My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Barbarian Hut Baby Dragon Giant Skeleton Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Baby Dragon Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton Lava Hound
Giant Snowball
Wall Breakers Baby Dragon Lava Hound Little Prince
Zap
Wall Breakers Lava Hound Little Prince
Barbarian Barrel
Ice Spirit Barbarian Hut Wall Breakers Giant Skeleton Little Prince
The Log
Ice Spirit Barbarian Hut Wall Breakers Giant Skeleton Little Prince
Earthquake
Barbarian Hut
Arrows
Ice Spirit Wall Breakers Lava Hound Little Prince
Royal Delivery
Ice Spirit Wall Breakers Baby Dragon Giant Skeleton Lava Hound Little Prince
Fireball
Barbarian Hut Wall Breakers Baby Dragon Lava Hound Little Prince
Poison
Barbarian Hut Lava Hound Little Prince
Lightning
Barbarian Hut Baby Dragon Little Prince
Rocket
Barbarian Hut Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Rage Little Prince Baby Dragon Barbarian Hut Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Wall Breakers Rage Little Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Barbarian Hut Wall Breakers Baby Dragon Giant Skeleton
Barbarian Hut
Ice Spirit Wall Breakers Baby Dragon Giant Skeleton
Wall Breakers
Ice Spirit Barbarian Hut Baby Dragon
Rage
Giant Skeleton
Baby Dragon
Lava Hound Ice Spirit Barbarian Hut Wall Breakers Giant Skeleton
Giant Skeleton
Ice Spirit Barbarian Hut Rage Baby Dragon
Lava Hound
Baby Dragon
Little Prince

Defense Synergies 0 7

Ice Spirit
Baby Dragon Giant Skeleton Little Prince
Barbarian Hut
Baby Dragon
Wall Breakers
Rage
Baby Dragon
Ice Spirit Barbarian Hut Giant Skeleton Little Prince
Giant Skeleton
Ice Spirit Baby Dragon Little Prince
Lava Hound
Little Prince
Ice Spirit Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Baby Dragon
Barbarian Hut Ice Spirit
Barbarian Hut Giant Skeleton
Barbarian Hut
Giant Skeleton
Baby Dragon
Ice Spirit Barbarian Hut Baby Dragon Little Prince
Barbarian Hut Baby Dragon Giant Skeleton
Barbarian Hut
Ice Spirit Giant Skeleton Little Prince
Baby Dragon Giant Skeleton
Barbarian Hut Baby Dragon
Barbarian Hut Ice Spirit Giant Skeleton
Barbarian Hut Ice Spirit Baby Dragon
Barbarian Hut
Barbarian Hut Ice Spirit
Barbarian Hut
Ice Spirit Barbarian Hut Baby Dragon Little Prince
Baby Dragon Ice Spirit Barbarian Hut Giant Skeleton Little Prince
Barbarian Hut
Baby Dragon Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Giant Skeleton
Baby Dragon
Giant Skeleton Ice Spirit Barbarian Hut
Giant Skeleton Barbarian Hut
Barbarian Hut Giant Skeleton
Ice Spirit Baby Dragon
Barbarian Hut Giant Skeleton
Giant Skeleton Barbarian Hut
Giant Skeleton Ice Spirit Barbarian Hut Baby Dragon
Barbarian Hut
Giant Skeleton
Giant Skeleton
Giant Skeleton Barbarian Hut
Barbarian Hut Baby Dragon
Ice Spirit Barbarian Hut Baby Dragon Giant Skeleton Little Prince
Barbarian Hut Baby Dragon Giant Skeleton
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Baby Dragon Giant Skeleton
Baby Dragon
Barbarian Hut Baby Dragon Giant Skeleton
Barbarian Hut Giant Skeleton
Baby Dragon
Ice Spirit Baby Dragon
Baby Dragon
Ice Spirit Barbarian Hut Baby Dragon
Baby Dragon
Barbarian Hut Baby Dragon
Baby Dragon
Barbarian Hut Baby Dragon
Barbarian Hut Baby Dragon
Barbarian Hut Baby Dragon
Baby Dragon
Baby Dragon Little Prince
Baby Dragon Giant Skeleton
Barbarian Hut Baby Dragon
Ice Spirit Baby Dragon Little Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Little Prince
Ice Spirit
Ice Spirit
Giant Skeleton
Ice Spirit Barbarian Hut
Baby Dragon
Baby Dragon
Baby Dragon
Giant Skeleton
Ice Spirit Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton Little Prince

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